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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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What are some things you would like to see in Dolphin 6.0?
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What are some things you would like to see in Dolphin 6.0?
08-16-2016, 12:11 AM
#71
snarfo Offline
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I'll cast my vote for ubershaders--- or really, any other improvements that reduce or eliminate shader hiccups. It's the only issue in Dolphin that drags my experience down from 'practically perfect' and I have a reasonably beefy htpc (slightly overclocked i7 @4.6ghz, 16gb RAM, GeForce GTX 980, Windows 10 Pro x64 running on 1tb Samsung 850 EVO ssd).
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08-17-2016, 12:05 PM
#72
omega_rugal Offline
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(08-10-2016, 05:41 PM)JosJuice Wrote: Yes, 64-bit Windows 7 is fine for Dolphin. Just keep in mind that you're missing out on easier connecting with real Wii Remotes (Windows 8 and newer) and the Direct3D 12 backend (Windows 10).

fine i don`t use real wiimotes and don`t give a shit about dx12 or windows 10 anyway...
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08-17-2016, 09:45 PM
#73
djneo Offline
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(08-12-2016, 12:26 AM)Helios Wrote: Right... I was supposed to do that.

I got busy during feature freeze, then when we finally got out of freeze I was too busy to work on Dolphin and now I'm having fun with other projects.

I'll see if I can get a PR up for that tonight.

Looking forward for this! Smile

So is custom sounds feature really just scifi?
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08-18-2016, 05:24 AM
#74
Kurausukun Offline
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It's not possible to do globally. It's different than models and textures.
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08-18-2016, 05:31 AM
#75
djneo Offline
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(08-18-2016, 05:24 AM)Kurausukun Wrote: It's not possible to do globally. It's different than models and textures.


And especially for a given game?
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08-19-2016, 06:39 PM
#76
JosJuice Offline
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(08-19-2016, 05:54 PM)Dolphin.GC.Wii Wrote: I would like to see 60fps in 6.0 without any crashes even i use too many hacks. I dont care for graphics too much.

That essentially means "I want 60 fps even on bad computers". Sorry, it's not going to happen. Emulating the GC/Wii is demanding.

(08-19-2016, 06:03 PM)Dolphin.GC.Wii Wrote: There is something that i dont want to see in 6.0. The wiimote is disconnected after sometimes. Idk what was the reason for having it.

That's done by the game, not Dolphin, so it's not something that just can be removed. Newer builds (including 5.0) already let you reconnect by just pressing a single button on the controller, similarly to how it works on a real console, making it less annoying.
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08-20-2016, 12:08 PM
#77
retroben Offline
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How about a memory viewer that allows you to modify values?
This would allow me to attempt to find various cheats such as 60fps codes if there can also be an improved cheat search that allows at least 50,000 results in 8bits/16bits/32bits sizes.

In case you haven't caught on yet,these reference how PJ64's methods work which allows me to very easily find amazing codes.
I could search in locations that already have codes for them and modify random values to find new entertaining results.
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08-20-2016, 05:29 PM
#78
leolam Offline
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(08-20-2016, 12:08 PM)retroben Wrote: How about a memory viewer that allows you to modify values?
It already exists. I think you just have to start Dolphin in debug mode.

(08-20-2016, 04:15 PM)Dolphin.GC.Wii Wrote: But what's the use of disconnecting wiimotes. However, I'm using keyboards not wiimotes. And that's why when i press any button, it doesn't reconnect.
This is something the game does, typically after some minutes of inactivity. And not really, it should reconnect on input after it is disconnected by the game.
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08-20-2016, 05:53 PM
#79
JosJuice Offline
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(08-20-2016, 04:15 PM)Dolphin.GC.Wii Wrote: But what's the use of disconnecting wiimotes.

To save on the Wiimotes' batteries. Yes, this doesn't make sense with a keyboard, but Wii games were never designed to be played with keyboards.

(08-20-2016, 04:15 PM)Dolphin.GC.Wii Wrote: And that's why when i press any button, it doesn't reconnect.

So you're using 5.0 now? If you're using 4.0.2, you need to press Alt+F5 instead.
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08-22-2016, 07:16 AM (This post was last modified: 08-22-2016, 07:50 AM by retroben.)
#80
retroben Offline
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Finding out how to enable debugging,I now see what the memory viewer looks like...ugg,also an error came up when scrolling really fast.

I need a seperate viewer window for it that shows each 256 bytes (e.g. 80320000-803200FF) with infinite scroll for easier mass modifying so I can match the rate of how I find N64 cheats.
The current one is WAY too complicated in a tedious way,as I have to type the entire 8-digits every time I want to modify a certain value if it is on the leftmost side and only ONE at a time after changing the address via typing!
I can't even search properly in the debug part because it only brings me to one result instead of having a list created with an option to clear the list to restore normal address viewing.
I am currently trying to see if I can find the single digit 60fps code for Wind Waker with all of these complications making it frustratingly hard.

Please,PLEASE make an easier memory viewer and memory search with direct value modifying per byte,and an option to pause gameplay with focus change while on the viewer. :'(

Edit: Oh yeah,the values don't visually update at all when they should,its all static,so I can't even see what its doing,thus I am unable to even see when I am pressing a button via the activator address and its extremely hard to get a result list on cheat manager's search,as I can't even view 1,000 and why not just show me some of them when there is tons of results.
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