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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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What are some things you would like to see in Dolphin 6.0?
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What are some things you would like to see in Dolphin 6.0?
08-13-2016, 02:00 PM
#51
SonofUgly Away
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Custom models would be neat. Even if it is too hard to do on anything that's animated, just upping the polycount of some games' environment geometry could help a lot.
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08-13-2016, 02:06 PM
#52
Kurausukun Offline
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I don't know if that's feasible because I'm pretty sure each game has its own model format, so you would need to do it per-game (just like the "custom audio" proposal). But I admit I'm not very well-versed in this, so if a dev wants to tell me I'm wrong, I'm sure that would make plenty of people happy :P
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08-13-2016, 03:58 PM
#53
Aleron Ives Offline
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I'd like to see a "FastMemoryCardSpeed" option to complement the "FastDiscSpeed" option. There was some talk of doing this when memory card speed emulation was first added, but sadly it never came to fruition.
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08-13-2016, 04:01 PM
#54
SonofUgly Away
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(08-13-2016, 02:06 PM)Kurausukun Wrote: I don't know if that's feasible because I'm pretty sure each game has its own model format, so you would need to do it per-game (just like the "custom audio" proposal). But I admit I'm not very well-versed in this, so if a dev wants to tell me I'm wrong, I'm sure that would make plenty of people happy Tongue

It's possible, neobrain was thinking about it a while ago, but it never happened for whatever reason.
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08-14-2016, 04:02 AM
#55
ShinySprite Offline
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Exclusive fullscreen for D3D12 would be nice for less input lag. I want to use that backend for melee.
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08-14-2016, 09:06 AM
#56
Orma Offline
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1) support for vulkan api (will improve amd cards preformance a lot)
2) the option to automatically save when the game save in wii (so you will not need to use shift+f1 to save and f1 to load everytime)
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08-14-2016, 09:55 AM
#57
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D3D12 already gives great performance to AMD cards, I don't see why everyone is clamoring for Vulkan.
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08-14-2016, 10:55 AM
#58
Aleron Ives Offline
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Not everybody wants to or can use Windows 10.
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08-14-2016, 12:02 PM (This post was last modified: 08-14-2016, 09:23 PM by Mxyl V.)
#59
Mxyl V Offline
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I'd like something like the open-source Blender's subdivision surface tool in the future (example below).  It's far from perfect, and I know some unofficial versions have a similar function, but from my experience it can look/work better than such functions.
Spoiler: (Show Spoiler)
   
(08-14-2016, 10:55 AM)Aleron Ives Wrote: Not everybody wants to or can use Windows 10.
^Agreed.  Plus their graphics cards could be too old for D3D12 (like, well, me).  
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08-14-2016, 12:16 PM
#60
AnyOldName3 Offline
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A GPU that's too old for DirectX 12 to be supported isn't going to see a major speedup from Vulkan, even if a driver for it were to exist. That means that that isn't a great reason why that should happen. (Enough "that"s for you?)

However, Vulkan has the big advantage of being open, so it can potentially work on more things (such as Linux and Android), which gives it multiple practical advantages.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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