(05-21-2016, 02:59 PM)xnamkcor Wrote: Would this also serve as a place for other non-4:3 aspect ratios other than 16:9 and maybe projects to keep the Aspect Ratio, but increase the FOV in general?
These are zoom in/out camera AR Codes, here is an example:
[color=#3333ff]Super Mario 64 VC NTSC-U (NAAE01)[/color]
[color=#339933]AR Code Zoom Out Camera[/color]
051A6724 42670000
This AR Code make a zoom out to the camera.
Is intended for play in 16:9 Aspect Ratio but the zoom out equals the width of 21:9 Aspect Ratio.
You can use Values between: 00000000 - 42FF0000 (Default: 42340000)
For the culling problems, please use one of the next Widescreen Render Fix AR Codes:
[color=#339933]AR Code Widescreen Render Fix for 16:9 Aspect Ratio[/color]
030E76DE 00004740
[color=#339933]AR Code Widescreen Render Fix for 21:9 Aspect Ratio[/color]
030E76DE 00004780
[color=#339933]AR Code Widescreen Render Fix for 48:9 Aspect Ratio[/color]
030E76DE 000047C0
[color=#339933]AR Code Widescreen Render Fix for 180 Degrees[/color]
030E76DE 000047FF
*Turn black the background image of File select menu and Star select screen
Select in Graphics > General Tab > Aspect Ratio: Stretch to Window
Check in Graphics > Enhancements Tab > Widescreen Hack
The last AR Codes are for built-in Dolphin's option Widescreen Hack and after more testing, I notice that the second line of the Codes aren't needed.