(05-19-2016, 07:23 AM)gamemasterplc Wrote: 16:9 Gecko Code Kirby Air Ride NTSC-U:
0427AE50 4E800020
0411DCF8 4E800020
0411E404 4E800020
040D7EC4 48000244
C23D0574 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
Fixes Map Indicators, Shadows, and Tinted Backgrounds.
21:9 Gecko Code Kirby Air Ride NTSC-U:
0427AE50 4E800020
0411DCF8 4E800020
0411E404 4E800020
040D7EC4 48000244
C23D0574 00000006
C0030000 3DC03F12
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
Fixes Map Indicators, Shadows, and Tinted Backgrounds.
These Kirby Air Ride codes for NTSC-U finally adjust the aspect ratio automatically for 16:9, unlike the old code.
But, in City Trial at least, it breaks the fog and makes images in the distance render too dark. And it also breaks the minimap in the bottom left corner.
EDIT: I played Air Ride and Top Ride first then City Trial, and it appears to be rendering fine! I even restarted the game and it rendered fine! I get the feeling it was the time of day that threw the fog off, as now that I'm playing on the "sunset" time, everything in the distance has an overwhelmingly orange hue to it now. The minimap still doesn't work, though.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24