• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
1 2 3 4 5 ... 107 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (785): « Previous 1 ... 779 780 781 782 783 ... 785 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-03-2019, 04:04 PM (This post was last modified: 10-03-2019, 04:21 PM by Lumbeeslayer.)
#7,801
Lumbeeslayer Offline
Senior Member
****
Posts: 339
Threads: 36
Joined: Mar 2013
I was told by Josjuice to ask this here.

I'm using Launchbox to launch all my games on PC, including emulators.. I'm using Dolphin 5.0-10758 as my main Dolphin version and I have the gamecube main menu enabled, I really like seeing that nostalgic boot sequence. However, I'm required too use Ishiiruka 777(2d11f5fb1) for "Pikmin 1&2" for the HD textures custom material maps. These are the only 2 games I don't want the GameCube main menu enabled for due to how Ishiiruka handles the gamecube main-menu, it's all corrupted with the video and sound. How do I just have Pikmin 1 and 2 not go through the gamecube main-menu? I tried adding
[Core]
SkipIPL=True
to the games config but Dolphin completely ignores it, when launching the game Dolphin still goes through the gamecube main menu..

I also tried
UseXFB = True
UseRealXFB = False
which worked and fixed the corrupted video and sound, however Pikmin 2 will refuse to get past the title screen if I use it.

I really wish there was a way to get only Pikmin 1 and 2 not to use the gamecube main menu, like I said before, SkipIPL doesn't work when adding it to the "Edit Config" and "Show Defaults" .ini of both Pikmin 1 and 2. Is there no other solution? All of this wouldn't be a problem and I wouldn't even be seeking help If Ishiiruka didn't share the same Documents folder as regular Dolphin than I wouldn't have to worry about both emulators using the same configs.
Find
Reply
10-14-2019, 05:52 AM
#7,802
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(10-03-2019, 04:04 PM)Lumbeeslayer Wrote: I was told by Josjuice to ask this here.

I'm using Launchbox to launch all my games on PC, including emulators.. I'm using Dolphin 5.0-10758 as my main Dolphin version and I have the gamecube main menu enabled, I really like seeing that nostalgic boot sequence. However, I'm required too use Ishiiruka 777(2d11f5fb1) for "Pikmin 1&2" for the HD textures custom material maps. These are the only 2 games I don't want the GameCube main menu enabled for due to how Ishiiruka handles the gamecube main-menu, it's all corrupted with the video and sound. How do I just have Pikmin 1 and 2 not go through the gamecube main-menu? I tried adding
[Core]
SkipIPL=True
to the games config but Dolphin completely ignores it, when launching the game Dolphin still goes through the gamecube main menu..

I also tried
UseXFB = True
UseRealXFB = False
which worked and fixed the corrupted video and sound, however Pikmin 2 will refuse to get past the title screen if I use it.

I really wish there was a way to get only Pikmin 1 and 2 not to use the gamecube main menu, like I said before, SkipIPL doesn't work when adding it to the "Edit Config" and "Show Defaults" .ini of both Pikmin 1 and 2. Is there no other solution? All of this wouldn't be a problem and I wouldn't even be seeking help If Ishiiruka didn't share the same Documents folder as regular Dolphin than I wouldn't have to worry about both emulators using the same configs.

willtake alook thanks for the report
Find
Reply
10-14-2019, 05:59 AM
#7,803
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
updated latest folder with a new version, just some fixes reported in the issue tracker.
Find
Reply
10-17-2019, 04:17 AM
#7,804
djneo Offline
Above and Beyond
*******
Posts: 1,172
Threads: 25
Joined: Jan 2016
Hi Tino, I cant run your latest version, I get this message:

The code execution cannot proceed because
VCRUNTIME140_1.dll was not found. Reinstalling the program
may fix this problem.

Any ideas? Smile
specs:

Windows 10
Intel i5-6600K @ 4.6Ghz
32 GB RAM
Nvidia 1080ti
Website Find
Reply
10-17-2019, 04:29 AM
#7,805
djneo Offline
Above and Beyond
*******
Posts: 1,172
Threads: 25
Joined: Jan 2016
...also I have this ugly BUG that makes these black lines around the textures.
This issue is not new, but I have to work around it with using PNG textures instead of DDS. But PNG is very resources hungry, unfortunately Sad

Do you think you could look at it, please?



specs:

Windows 10
Intel i5-6600K @ 4.6Ghz
32 GB RAM
Nvidia 1080ti
Website Find
Reply
10-17-2019, 05:34 AM
#7,806
leomar x Offline
Member
***
Posts: 104
Threads: 14
Joined: Mar 2009
(10-14-2019, 05:59 AM)Tino Wrote: updated latest folder with a new version, just some fixes reported in the issue tracker.
Thank you very much, I was waiting for a new version, thanks again!
Find
Reply
10-23-2019, 03:02 AM
#7,807
HenrikoMagnifico Offline
Dolphinist
***
Posts: 89
Threads: 19
Joined: Aug 2015
Hi Tino! I sent you a PM a few weeks back. Have you read it? Sorry to bother you. Thanks for your hard work! Smile
Website Find
Reply
10-26-2019, 04:53 AM
#7,808
Geese92 Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Jun 2017
(10-17-2019, 04:17 AM)djneo Wrote: Hi Tino, I cant run your latest version, I get this message:

The code execution cannot proceed because
VCRUNTIME140_1.dll was not found. Reinstalling the program
may fix this problem.

Any ideas? Smile
I had the same problem, it is solved by reinstalling microsoft visual, but I don't remember if 2019, or 2017, try some of them
Find
Reply
10-29-2019, 04:09 PM
#7,809
DragonWario Offline
Junior Member
**
Posts: 4
Threads: 0
Joined: Sep 2019
(09-03-2019, 01:05 PM)Tino Wrote: Is not removed jsut renamed, you just have to change the Filtering option to disabled and you guet the same result.

Thanks, I tried this and it has helped out a lot on the newest builds to get what I'm after.  
Something that has confused me though is it seems when raising Anisotropic filtering to anything higher then 1x, the textures revert to how they are when "Normal" is selected (whether filtering is set to disabled or otherwise). On the last build I used (995), Anisotropic filtering didn't cause this effect. Is there another setting I should enable/or disable to help with this? Thank you again for all your work on this project.  Smile 
Find
Reply
11-06-2019, 10:38 AM
#7,810
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(10-17-2019, 04:29 AM)djneo Wrote: ...also I have this ugly BUG that makes these black lines around the textures.
This issue is not new, but I have to work around it with using PNG textures instead of DDS. But PNG is very resources hungry, unfortunately Sad

Do you think you could look at it, please?




this issue should be fixed in the lastest version
Find
Reply
« Next Oldest | Next Newest »
Pages (785): « Previous 1 ... 779 780 781 782 783 ... 785 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode