• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
1 2 3 4 5 ... 107 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (785): « Previous 1 ... 778 779 780 781 782 ... 785 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-29-2019, 04:07 AM
#7,791
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(08-20-2019, 12:31 PM)retroben Wrote: On at least Ishiiruka build 1085,rendering quality appears to be terrible/bugged or something in Zelda Twilight Princess but other games like Wind Waker render just fine with no such visual pain.

I get a large checkerboard pattern and scanlines when at 3840x2160p no matter how many options I tinker with at an attempt to remove this horrid effect.
The issue happens without using a texture pack,though I am using an updated HD texture pack I think it was Tomoya,can't remember but the updated version has another name on it.

I also noticed a mild equivalent of the visual issue on a non-Ishiiruka build but that one isn't as painful to look at.

Doesn't seem to matter what backend I use on Ishiiruka either with OpenGL and DX12 both having the issues.

I am on Windows 10 1903 with perceived okay performance and no other major problems seen from that version of Win 10 so far.

Hopefully the image I tried attaching actually got attached.

you have to disable dithering to avoid that.
Find
Reply
08-29-2019, 04:11 AM
#7,792
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(08-23-2019, 12:03 PM)haze_1986 Wrote: Hi I came from the official dolphin build, may I know what is the equivalent command for

EFBToTextureEnable = False
XFBToTextureEnable = False

in the ini in ishiiruka build?

EFBToTextureEnable is the same

XFBToTextureEnable  is still not implemented
Find
Reply
09-03-2019, 09:59 AM
#7,793
DragonWario Offline
Junior Member
**
Posts: 4
Threads: 0
Joined: Sep 2019
Hello, I've been using Dolphin (Ishiiruka) for a little over a year now and decided it might be time to upgrade my build. I noticed that in the newer releases, the option to "Disable Texture Filtering" had been removed. I did a little digging, and it seems that functionality was removed in between versions 1004 and 1009 of this build. I was wondering if there might be a way to enable this again in the newer builds, since I prefer the sharper look that setting provides in a lot of games. Thank you for any information on this Smile
Find
Reply
09-03-2019, 01:05 PM
#7,794
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(09-03-2019, 09:59 AM)DragonWario Wrote: Hello, I've been using Dolphin (Ishiiruka) for a little over a year now and decided it might be time to upgrade my build. I noticed that in the newer releases, the option to "Disable Texture Filtering" had been removed. I did a little digging, and it seems that functionality was removed in between versions 1004 and 1009 of this build. I was wondering if there might be a way to enable this again in the newer builds, since I prefer the sharper look that setting provides in a lot of games. Thank you for any information on this Smile
Is not removed jsut renamed, you just have to change the Filtering option to disabled and you guet the same result.
Find
Reply
09-03-2019, 01:06 PM (This post was last modified: 09-03-2019, 01:06 PM by Tino.)
#7,795
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
updated latest folder with a new version just some fixes to issues reported in this forum.
Find
Reply
09-03-2019, 07:47 PM
#7,796
djneo Offline
Above and Beyond
*******
Posts: 1,172
Threads: 25
Joined: Jan 2016
Thanks Tino!
specs:

Windows 10
Intel i5-6600K @ 4.6Ghz
32 GB RAM
Nvidia 1080ti
Website Find
Reply
09-06-2019, 05:22 AM
#7,797
Albedo Piazzolla Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: May 2018
any ETA on XFB to texture implementation? or a full update from all the changes in Master?
Find
Reply
09-15-2019, 10:05 AM
#7,798
JOHN30011887 Offline
Hardcore Gamer :D
***
Posts: 119
Threads: 4
Joined: Nov 2014
Thanks for update Smile
GAME ICONS MADE BY ME (PC, PS1/2/3, SEGA, GAMECUBE, WII, WII-U, SWITCH)
CLICK HERE

My other Texture Packs
CLICK HERE
Find
Reply
09-30-2019, 02:07 AM
#7,799
CubanLegend Offline
Junior Member
**
Posts: 1
Threads: 0
Joined: Sep 2019
Been using this build for YEARS, huge fan of the IshiirukaFX settings! Big Grin

Question: per game INI's work in Ishiiruka correct? I'm trying to run the following settings in Need for Speed Underground 2's game.ini but when i right click and go to properties and edit the INI, the settings wont stick and wont work?

wideScreenHack = False
MaxAnisotropy = 0
ForceFiltering = False

whats the proper way to apply per-game settings in Ishiiruka , if i may please ask for some guidance in this? thanks!
Find
Reply
10-02-2019, 01:03 AM
#7,800
Tino Offline
Above and Beyond
*******
Posts: 2,218
Threads: 1
Joined: Oct 2013
(09-30-2019, 02:07 AM)CubanLegend Wrote: Been using this build for YEARS, huge fan of the IshiirukaFX settings! Big Grin

Question: per game INI's work in Ishiiruka correct? I'm trying to run the following settings in Need for Speed Underground 2's game.ini but when i right click and go to properties and edit the INI, the settings wont stick and wont work?

wideScreenHack = False
MaxAnisotropy = 0
ForceFiltering = False

whats the proper way to apply per-game settings in Ishiiruka , if i may please ask for some guidance in this? thanks!
[Video_Settings]

wideScreenHack = False
[Video_Enhancements]
MaxAnisotropy = 0
FilteringMode = 2

Is what you are looking for
Find
Reply
« Next Oldest | Next Newest »
Pages (785): « Previous 1 ... 778 779 780 781 782 ... 785 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 7 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode