(05-29-2016, 03:27 AM)Tino Wrote: updated lates folder with a new version, Merged latest master changes, added support for forced ligthing on all 3d elements, that allow to use material maps even on games like zww and the last history that does not use ligths in the scenarios, the only problem is that only rim ligth will affect those elements but is a nice start. forced ligthing requires pixel ligthing and tesselation enabled to work.
@Rickv123: i really forget to include material specular value in the math, now is added please let me know if it works right.
feedback is welcome.
Tino the god!
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition