http://puu.sh/p8w6O/1a653e11f4.png
Might not look like the original but I'm loving it. Just need to add my custom models.
One thing to note.
When you enable tessilation some objects get inverted normals. (bassicly it determines the inside/outside of an objects + shading although that also gets defined by vertex colors.) This causes some objects that are originally dark to become very light and vice versa. As far as I can tell this only happens on the spawnable objects. I might be able to fix this but I don't know. Haven't really looked at the issue if i'm honest because I don't use tessilation on this game because it's polygon count is just wayyyy to low to be functional, however I don't know if other games suffer from the same.
I've got no issues using ishiiruka like other people are reporting. However I don't use dx12 (too unstable as of now but i'm patient )
Rimlight is also working perfect now. Need to rebalance the material maps tho, but that was to be expected.
Might not look like the original but I'm loving it. Just need to add my custom models.
One thing to note.
When you enable tessilation some objects get inverted normals. (bassicly it determines the inside/outside of an objects + shading although that also gets defined by vertex colors.) This causes some objects that are originally dark to become very light and vice versa. As far as I can tell this only happens on the spawnable objects. I might be able to fix this but I don't know. Haven't really looked at the issue if i'm honest because I don't use tessilation on this game because it's polygon count is just wayyyy to low to be functional, however I don't know if other games suffer from the same.
I've got no issues using ishiiruka like other people are reporting. However I don't use dx12 (too unstable as of now but i'm patient )
Rimlight is also working perfect now. Need to rebalance the material maps tho, but that was to be expected.