[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-06-2015, 09:58 PM
(This post was last modified: 05-06-2015, 09:59 PM by ZeldaGamer23.)
(05-06-2015, 01:20 PM)Tino Wrote: @MailboxPostageHero : thanks for the report will take a look. Tino... that literally makes me wanna shed a tear because it took THIS long just for somebody to finally implement the(SSAO) shader. You made the "professional" coders look armature(the ones who said it wasn't possible.) Amazing work... 05-06-2015, 11:13 PM
(05-06-2015, 01:20 PM)Tino Wrote: @MailboxPostageHero : thanks for the report will take a look. Okay, im buying you a drink man! That is some really good work! ^.^ 05-07-2015, 01:02 PM
updated latest folder with a new version. Implemented multi stage/Pass support in post procesing. added a naive SSAO implementation for testing. please test and report any regression.
@MailboxPostageHero: the issue you reported should be fixed. @ZeldaGamer23: Enjoy 05-07-2015, 01:32 PM
DX11 is totally broken for me..
I cant seem to see any difference in DOF and SSOA using openGL. is there something I need to do to get these to work ? Do they work on all titles, like N64 roms? 05-07-2015, 01:37 PM
(05-07-2015, 01:32 PM)theboy181 Wrote: DX11 is totally broken for me.. can you give more info on what is broken for you in dx11? the current implementation only supports depth input when xfb is disabled. some games erase the depth buffer breaking the effect so you have to test every game. Zelda ww and tp seems to work well. 05-07-2015, 02:30 PM
(05-07-2015, 01:37 PM)Tino Wrote:(05-07-2015, 01:32 PM)theboy181 Wrote: DX11 is totally broken for me.. It was my config! I made a portable.txt and all is great!! Ill do more testing later. Im mostly interested in the N64 stuff witch looks like its running at Full speed.. Cant get Zelda's working though.. missing GFX for some reason.. 05-07-2015, 05:28 PM
(This post was last modified: 05-07-2015, 05:29 PM by rlaugh0095.)
Wow this looks amazing! :O Thanks Tino. I am forever in love with you!
You may have knocked Neobrain down from #1 on my favorite emu dev list. :3 Look at all those freakin shadows! 05-07-2015, 06:05 PM
Oh and on the testing front, I noticed that there is quite the performance hit, especially in metroid prime.
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