[Unofficial] Dolphin DX12 backend
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01-13-2016, 01:44 PM
hey guys, it is my first post here
I am enjoying this version of dolphin but I am having this issue with custom textures, dolphin crashes when it loads but if I run the game first and then load the textures, it works 01-14-2016, 09:33 PM
Bounding Box still isn't working properly afaict. Posted on the PR, will post here, doesn't crash, but a lot of stuff disappears during bounding box.
Good job! I noticed an increase in performance in:
Super Mario Galaxy 2 (Native) New Super Mario Bros Wii (2x Native) Sonic Colours (3x Native) (Sonic Colours was faster on OpenGL than D3D11 in 2x Native. In DX12 the performance is near 100% on 3x Native!) So, what's the difference then than the graphs? My GPU is Intel Iris 5100 (4th generation Intel i5 dual-core)! I didn't expect D3D12 to even work on this hardware (in the driver it states that the newest supported DX version is 11.1)!
[color=#000080]Warning Level: 99.9999999999...%[/color]
01-16-2016, 05:58 AM
can you add a design of "12" "dx12" or "d3d12" at icon of dolphin to diference of official
thanks
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
jonaand2 Wrote:can you add a design of "12" "dx12" or "d3d12" at icon of dolphin to diference of official That shouldn't be an issue much longer! AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
01-16-2016, 09:06 AM
we hope dx12 will be official implemented in dolphin in future
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
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