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[Unofficial] Dolphin DX12 backend
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[Unofficial] Dolphin DX12 backend
01-17-2016, 12:21 AM (This post was last modified: 01-17-2016, 12:22 AM by Helios.)
#181
Helios Offline
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(01-16-2016, 06:31 PM)emmaus Wrote: it is still being reviewed, but the devs have planned to merge it by or on the 5.0 release.

Never said that.

I said it might be in 5.0

It might not.

(01-06-2016, 02:53 AM)helios747 Wrote: Hi users, please don't explode, but the devs who are fluent in the graphics backend code are considering this for 5.0. If it makes it in, it will be marked as highly experimental in the backend.


Worst case, it'll probably be in a development build after 5.0

EDIT: Sorry I was pretty much just posting this to correct my earlier comment that there would be no way this would be in 5.0
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01-17-2016, 12:58 AM
#182
emmaus Offline
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(01-17-2016, 12:21 AM)helios747 Wrote: Never said that.

I said it might be in 5.0

It might not.

well @armada give the pull request the 5.0 milestone tag and @delroth also said that it could be merged before 5.0 on the git pr page
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01-17-2016, 01:09 AM
#183
JosJuice Online
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(01-17-2016, 12:58 AM)emmaus Wrote: well @armada give the pull request the 5.0 milestone tag and @delroth also said that it could be merged before 5.0 on the git pr page

That it can be merged before 5.0 doesn't mean that it's guaranteed to be merged before 5.0, and neither does the 5.0 milestone tag.
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01-17-2016, 01:09 AM
#184
clairane Offline
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No luck with Fermi gpu yet? any unofficial drivers???, I have GF119 apparently which just fc Dolphin with dx12.
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01-17-2016, 05:53 AM
#185
jonaand2 Offline
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harry poter chamera secret GHSX69
the simpson road rage GSPP69
batman vengance GBVP41

using directx 12 render, the screen still in black, only hear sound
in open gl for example run goog

anyone can test

thanks
[color=#993399]i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit[/color]
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01-17-2016, 06:20 AM
#186
Link_to_the_past Offline
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(01-17-2016, 05:53 AM)jonaand2 Wrote: harry poter chamera secret GHSX69
the simpson road rage GSPP69
batman vengance GBVP41

using directx 12 render, the screen still in black, only hear sound
in open gl for example run goog

anyone can test

thanks

It is the missing real xfb emulation for harry poter and batman, not sure about simpson.
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01-20-2016, 04:15 PM
#187
hdcmeta Offline
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Hi all,

I've posted a new version on the OP (v0.97). This has undergone a decent amount of refactoring/bug-fixes to get this merge-worthy. Would appreciate anyone who is running this to try out the new build, even if the current builds are working fine - want to make sure nothing regressed.

(01-08-2016, 08:11 AM)fla56 Wrote: thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia

meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO

-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round Wink

Thanks for reporting this - one of the changes (better tracking of CPU/GPU timelines) in this build should address this - can you reply back if this is fixed? It is the last known correctness issue :-).


(01-11-2016, 05:36 AM)JMC47 Wrote: Did he implement perf-queries?  If so, that would explain why Super Mario Sunshine stopped being super fast.  That feature is needed for SMS, but, without, it's obviously much faster.

(01-17-2016, 06:20 AM)Link_to_the_past Wrote: It is the missing real xfb emulation for harry poter and batman, not sure about simpson.

Yep - the missing features are still Perf queries, Real XFB, and the GPU bounding box. Those are on hold until this gets merged, don't want to churn the code.
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01-21-2016, 03:51 AM
#188
Donel Offline
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@hdcmeta: I have a bug to report. In all the other backends, if you hold tab, even with vsync enabled, the game will go over 60 fps if your system can handle it. In DX12 it doesn't go beyond 60 fps, even if your system has power to spare.
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01-21-2016, 03:53 AM (This post was last modified: 01-21-2016, 03:54 AM by fla56.)
#189
fla56 Offline
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(01-20-2016, 04:15 PM)hdcmeta Wrote: Thanks for reporting this - one of the changes (better tracking of CPU/GPU timelines) in this build should address this - can you reply back if this is fixed? It is the last known correctness issue :-).

Hi bud thanks for update -sorry to say but polygon flickering still there -sometimes on background, sometimes on the track...
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01-21-2016, 01:26 PM
#190
luizfersam Offline
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Thanks for the new update hdcmeta!! DX12 is really amazing for Mario Kart Wii, keep up the good work Wink
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