So the OpenMP texture decoder was removed as of a few builds ago. This made me slightly worried, as I always have the option checked. I have, however, never explicitly tested whether it provides a noticeable speedup. Are there any statistics on how big (or small) of a speedup the option actually gave on the latest builds, or did it actually offer pretty much no speedup at all?
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The Death of OpenMP
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11-07-2014, 02:47 PM
It offered no speedup at all and it actually makes new mario bros wii run in slow motion.
11-07-2014, 03:05 PM
About time this happened. Some people used to note that OpenMP reduced "stuttering" in games, but as of late no one's been claiming that.
11-07-2014, 03:09 PM
OpenMP is outright dangerous in Dolphin. It can cause extra crashes in dualcore due to how Dolphin's dualcore mode works.
11-07-2014, 05:05 PM
I actually noticed an improvement on project m once openmp was taken out (never tried games without it) Much more smooth gameplay on my end. [:
CPU: i7 4790k @ 4.0 GHz l GPU: GTX 960 4GB l RAM: 16GB
Dolphin 4.0-9144 11-07-2014, 05:41 PM
HeyAlucard Wrote:I actually noticed an improvement on project m once openmp was taken out (never tried games without it) Much more smooth gameplay on my end. [: And THAT is the best example for why it needed to be removed that anyone could ever hope for. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
11-07-2014, 11:27 PM
Thanks for the replies, that's very reassuring. I hadn't noticed any real difference myself, but I wanted to confer with others.
In Project M it offers a bit of a speedup, stuttering occurs less often. So yeah. I leave it on for that reason alone.
11-08-2014, 11:32 AM
Eh... I did 2 benchmarks all on the same five stages, it produced a noticeable difference. Mainly at the start of each round and during respawns/deaths.
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