I know there are a lot of threads saying that performance would improve with Vulkan and DX12, but this is a very specific, but enormous issue that may be solved with these modern APIs. Many games suffer stuttering, some more than others (I'm looking mainly at Metroid Prime) and this is because it has to create a shader for use of PC APIs. I heard that DX12 and Vulkan however are more close to the metal in terms of programming. So does this mean that it might be possible to completely avoid shaders and perform more accurately towards how a Gamecube renders graphics while boosting performance.
I understand that the overall performance benefit of Vulkan/DX12 will likely be Minimal for low-end GPUs, but higher accuracy in Dolphin seems to generally give boosts, and this, while not improving people's experiences much on slow PCs, will greatly enhance those with high-end PC as stuttering is the largest problem in Dolphin to date, and that affects every PC, no matter how powerful.
Before dismissing this as another DX12/Vulkan thread, I think this specific issue does not get enough attention. Please read it before commenting.
I understand that the overall performance benefit of Vulkan/DX12 will likely be Minimal for low-end GPUs, but higher accuracy in Dolphin seems to generally give boosts, and this, while not improving people's experiences much on slow PCs, will greatly enhance those with high-end PC as stuttering is the largest problem in Dolphin to date, and that affects every PC, no matter how powerful.
Before dismissing this as another DX12/Vulkan thread, I think this specific issue does not get enough attention. Please read it before commenting.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3