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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Removing shader generation stutter using modern APIs
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Removing shader generation stutter using modern APIs
11-02-2015, 06:40 PM
#21
degasus Offline
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(11-02-2015, 02:57 AM)Shished Wrote: Will low level API actually help in this situation?
Maybe, we'll see. As far as I know, their main reason to use DX12 is because they want to learn it. And I'm totally pleased for it. So we *will* see if it's better. Everyone who is upset of this decision may just write another GPU backend Wink
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11-27-2015, 06:39 PM
#22
Shished Offline
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Looks like decaf-emu devs dropped DX12 support in favor of openGL 4.5
Quote:OpenGL 4.5 (using direct state access everywhere, may be available on older OpenGL versions as an extension)
CPU: Intel Core i5-3570k 
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
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