Please tell me how to use this patch
[PATCH] DSP-HLE Plugin: Zelda TP Intro Music [OBSOLETE]
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04-07-2010, 06:59 PM
(04-07-2010, 02:25 AM)[SS] Starscream Wrote: It might be a good idea for someone to provide a build with the patch included. yes, if anyone can build a revision with this patch please because i want test it on Mario Kart double dash (music stop after about one minute). the build with the AFC looping hack box doesn't work for it. 04-07-2010, 07:54 PM
I updated my first post with a new version of the patch + compiled Plugin_DSP_HLE.dll files.
While testing the changes I experienced odd behaviour with synchronization of the intro music in Zelda TP. The music is not in synch while using the OpenGL Plugin (the howl appears too soon). Got someone else this problem, too? 04-07-2010, 08:40 PM
04-08-2010, 12:48 AM
(04-07-2010, 07:54 PM)neXus Wrote: I updated my first post with a new version of the patch + compiled Plugin_DSP_HLE.dll files. Yes, I also noticed that music in some instances is looped slightly incorrectly. Also the cinematic music sometimes doesn't play, I'll list some examples below. Congratulations on making it so the sound and music didn't cut out. Goron Mines was one of the places able to bug out the music and sound rather quickly, I played through Goron Mines without losing sound or music once. Here are some examples of the slightly buggy AFC sound/music: 1. Let the intro play, don't touch anything and let the second intro play through. Once the second intro plays you will be returned to the title screen with the first intro, the first intro won't have any music this time around and AFC music doesn't appear to be working. 2. Directly after beating Goron Mines there is a cutscene when you are teleported back to Kakariko Village, this cutscene lacked any cinematic music indication AFC music/sound bugged out after beating Goron Mines. 3. With the AFC looping hack, Windwaker has issues with echoing environmental an instrumental sounds, specifically the file select screen and Windwaker instrument. I figured a way to solve this, but it causes AFC music to loop a bit more incorrectly than before and might break the looping fix you committed although I haven't tested it thoroughly yet. 04-08-2010, 04:45 AM
Upon testing your latest patch it appears that the issue with echoing environmental and instrumental sounds in Windwaker is resolved, but the other issues still exist.
It's definitely better than it was, just not bug free or perfect yet. 04-08-2010, 04:13 PM
anyway, this patch doesn't work for Mario Kart double dash.I don't know if it use AFC or which audio code.But the music stop after one minute.
this happened in all revisions . 04-10-2010, 05:45 PM
04-11-2010, 10:09 PM
Awesome, u sir are a god, working music in zelda tp at last
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