I thought I had been completely resolved the problem of music in Super Mario Galaxy, but in fact, the patch only does take longer to happen the problem. But, it was still positive. Can you play one, two stages with the music playing perfectly. Then just reset when stop, returns to work.
[PATCH] DSP-HLE Plugin: Zelda TP Intro Music [OBSOLETE]
|
05-20-2010, 04:05 AM
Sorry to disappoint you, but I checked SMG and the patch of ZWW is never reached by SMG code. So no influence at all. The looping problem is really annoying but I cannot do anything (at least I don't know what to do) to solve the problem. But at least the music is back after you load a game (not via the gamestate function...).
05-20-2010, 06:08 AM
(This post was last modified: 05-22-2010, 11:44 AM by Xtreme2damax.)
Well one of your patches does fix one thing though. As far as I know there has never been any music on the islands outside, places such as Dragon Roost island now have music when running around the island. I'll confirm this by removing the patches and testing to see if that is the case.
05-22-2010, 09:12 AM
Hi everyone!! I'm sorry if I'm being super noob but can you tell me where to put the .patch file? I know I have to replace the dsp-hle plugin but I've no idea where I should put the patch file...
Thanks everyone!! And by the way: great job!! 05-22-2010, 11:40 AM
05-23-2010, 04:21 AM
Really? But when I try playing SMG with this plugin dolphin crashes!! I thought I needed the patch I just don't know where I need to put it or if it needs to be installed or something like that!
Thanks for the help1 06-03-2010, 01:49 PM
Super Mario Galaxy music is weird though, it never stops at the same place twice and it seems that certain sound events trigger the music to stop. Music has played fine on several occasions, until I trigger a certain event, in this case it seems that getting the large coins and sometimes normal starbits or coins will cause the music to crap out.
06-07-2010, 10:16 PM
Hm, no one got any insight in this? For most Wii games, the sound is the last thing that's a real issue...
I remember, Mario Kart Wii BGM also got fixed from cutting off... did that have nothing to do with the BGM in SMG or ZTP?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
06-08-2010, 03:02 AM
(This post was last modified: 06-08-2010, 03:02 AM by Xtreme2damax.)
There just doesn't seem to be much interest to fix sound, there has barely been any noteworthy DSP related commits for a while, and work on LLE JIT seems to have ceased at the moment. DSP emulation-development for Dolphin seems to have slowed down quite a bit now compared to the past, with any DSP commits few and far between. It isn't just DSP development either, development in general seems to be going at a much slower pace lately, with not many critical issues receiving the attention that is deserved and have remained unfixed for several months now.
I'm going to take a guess and say they must have ran into a snag or a roadblock with not only emulating the DSP and fixing the current issues with DSP emulation, but fixing other issues with the emulator as well. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)