Thx tis working again :-), none of the shaders are working for me though, I just get a black screen, it's still rendering something though because the fps increases/decreases when I change the internal resolution.
OpenGL ES 3 Guide
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05-23-2014, 11:00 PM
(05-23-2014, 10:50 PM)Q8-V08 Wrote: Thx tis working again :-), none of the shaders are working for me though, I just get a black screen, it's still rendering something though because the fps increases/decreases when I change the internal resolution. Maybe try deleting the folder and reinstalling dolphin? 05-24-2014, 01:15 AM
(05-23-2014, 11:00 PM)Nintonito Wrote:(05-23-2014, 10:50 PM)Q8-V08 Wrote: Thx tis working again :-), none of the shaders are working for me though, I just get a black screen, it's still rendering something though because the fps increases/decreases when I change the internal resolution. Nada cleared cache & data prior unistalling too. 05-24-2014, 01:28 AM
Post Processing shaders don't work on Qualcomm due to a bug in their drivers again. https://developer.qualcomm.com/forum/qdn...reno/27734
Attributeless rendering (Which in Dolphin isn't /quite/ attributeless since we have one unused attribute enabled) doesn't work on Qualcomm due to a a global variable in the vertex shader(gl_VertexID) not containing correct information. I'm assuming it is just set to 0 constantly when it should iterate through each of the vertices we have, which in the case of the PP shaders is 0-3. There are a few other places in Dolphin that uses gl_VertexID and those are broken as well. 05-24-2014, 03:31 AM
(05-24-2014, 01:28 AM)Sonicadvance1 Wrote: Post Processing shaders don't work on Qualcomm due to a bug in their drivers again. https://developer.qualcomm.com/forum/qdn...reno/27734 Wow read through that, and I gotta say Qualcomm never ceases to amaze me. At least you got a response though. 05-25-2014, 01:27 AM
Their PP shaders are set up differently than ours. They don't use gl_VertexID since it is a GLSL ES 3.00 or Desktop GLSL 1.30 feature, while we do since that is our minimum requirements.
05-25-2014, 05:33 AM
No such problems on the K1?
no wonder Nvidia didn't want to include it on the Tegra4 letting Qualcomm take the slack for testbedding. 05-25-2014, 09:23 AM
I've had literally zero problems with the K1's drivers. They decimate every mobile vendor's drivers easily.
05-25-2014, 09:34 AM
(05-25-2014, 09:23 AM)Sonicadvance1 Wrote: I've had literally zero problems with the K1's drivers. They decimate every mobile vendor's drivers easily. I'd imagine (being that the K1 is 4.4 compatible) that nvidia is porting their existing opengl drivers. Only makes sense considering the hardware is very similiar architecturally. |
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