(04-23-2014, 10:27 AM)XxZombiePikachu Wrote:(04-23-2014, 10:00 AM)SeannyM Wrote:(04-23-2014, 09:09 AM)XxZombiePikachu Wrote:(04-23-2014, 07:04 AM)SeannyM Wrote:(04-22-2014, 10:07 PM)Aftershocker Wrote: Man, how you can play with those fps and polygon distortions is beyond me lol
Off topic, I actually considered getting a surface pro 2 as my main tablet just to have a "mobile" version of dolphin.
The FPS actually isn't that bad in some levels. I think it was Ricco Harbour shine 2 where I had to go into a cave and inside the cave was ~15FPS compared to ~7FPS in Delfino Plaza. Super Mario Sunshine is a 30FPS game, so the cave is ~50% speed and Delfino Plaza is ~25% speed. And also considering that my phone isn't a high end phone, that's pretty impressive.
here's a tip depending on the game are playing changing the efb copy method to ram(uncached/cached) gives higher fps expecially in menus, I get around 35-45 fps in the smash bros melee menus/select a character, and 23-35 in game fighting against one cpu(the longer you play the hotter the phone so performance drops) I can manage around 40 mins game time before I let my device cool down
I have mine set to texture because it is the default for the desktop version and it looks a lot better than none. RAM is supposed to only be used when needed as it has a big slowdown compared to texture. For me, it does bring a slowdown. I don't know why it would be different for you, but whatever works best for you. My games don't slow down when my phone heats up, I have a custom kernel with a custom thermal manager
well I used to have a custom kernel but the one I used has not been entirely stabilized for kitkat(used to be on jb), as soon as it's stable again I will be able to oc my g2 and control heat better
I wish I could OC for better Dolphin performance... currently my phone has no working OC methods that actually boost performance lol