Here is my problem:
I have a controller that only has digital shoulder buttons, no analog buttons. I have mapped L and R to these buttons. This is fine for most Dolphin games, but for Super Mario Sunshine, it becomes unplayable, since it's registered as a full 100% analog press and there is no way to fire water and run at the same time.
So, I was wondering if there was a way to either:
1. Map a key to register a L/R press that only goes 50% of the way down
-or-
2. Map a key to be a modifier for the L and R buttons (i.e. pressing the shoulder buttons without it pushed only registers 50%, but when pressed it registers 100%).
My google searches have found nothing, so hopefully someone here can help me out.
I have a controller that only has digital shoulder buttons, no analog buttons. I have mapped L and R to these buttons. This is fine for most Dolphin games, but for Super Mario Sunshine, it becomes unplayable, since it's registered as a full 100% analog press and there is no way to fire water and run at the same time.
So, I was wondering if there was a way to either:
1. Map a key to register a L/R press that only goes 50% of the way down
-or-
2. Map a key to be a modifier for the L and R buttons (i.e. pressing the shoulder buttons without it pushed only registers 50%, but when pressed it registers 100%).
My google searches have found nothing, so hopefully someone here can help me out.