This revision had an undesirable effect on the textures and lighting in Luigi's Mansion and introduced some mild aliasing for this game, although the aliasing isn't as bad as in the latest revisions. This could very well affect other games as well and not be limited to just Luigi's Mansion:
http://code.google.com/p/dolphin-emu/sou...ail?r=4042
Any other revisions since this revision that had any alterations to "AccurateFCMP" so I can track down what revision(s) caused further undesirable aliasing in Luigi's Mansion and possibly other games?
Unfortunately this wasn't what broke graphics or effects in DragonBall Z BudoKai Tenkaichi 3, and isn't the cause of the invisible Kamehameha and invisible Spirit Bomb or any invisible attack effects for that matter.
I'm willing to bet the issue with this game suddenly requiring projection hacks and the invisible attack effects are the result of the same issue/revision. So if the issue with the projection hacks being required suddenly is fixed, then the attack effects might be fixed as well.
I have narrowed down the graphics breakage in DBZBT3 occurring between revisions 4045 and 4068, I have concluded that John Peterson's externals commit in revision 4045 is not the source of the problems with this and other games but will continue testing and post the results in this thread.
Since it's late at night now I'll resume testing after I get some sleep. I'll also attempt to track down the source of severe aliasing in Luigi's Mansion and possibly other games as well.
I apologize for being completely incoherent, it's past 2AM and I'm dead tired.
http://code.google.com/p/dolphin-emu/sou...ail?r=4042
Any other revisions since this revision that had any alterations to "AccurateFCMP" so I can track down what revision(s) caused further undesirable aliasing in Luigi's Mansion and possibly other games?
Unfortunately this wasn't what broke graphics or effects in DragonBall Z BudoKai Tenkaichi 3, and isn't the cause of the invisible Kamehameha and invisible Spirit Bomb or any invisible attack effects for that matter.
I'm willing to bet the issue with this game suddenly requiring projection hacks and the invisible attack effects are the result of the same issue/revision. So if the issue with the projection hacks being required suddenly is fixed, then the attack effects might be fixed as well.
I have narrowed down the graphics breakage in DBZBT3 occurring between revisions 4045 and 4068, I have concluded that John Peterson's externals commit in revision 4045 is not the source of the problems with this and other games but will continue testing and post the results in this thread.
Since it's late at night now I'll resume testing after I get some sleep. I'll also attempt to track down the source of severe aliasing in Luigi's Mansion and possibly other games as well.
I apologize for being completely incoherent, it's past 2AM and I'm dead tired.