Your profile says you're using Dolphin 4.0 x86. Try using the x64 version, it's quite a bit faster in some cases.
[GC] The Legend of Zelda: The Wind Waker
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09-27-2013, 09:32 PM
09-28-2013, 04:28 AM
Hey guys I am having some trouble. I am playing windwaker for the first time and when it asks me to make a new save file on memory card A I click either yes or no and absolutely nothing happens. Any advice?
09-29-2013, 04:57 AM
(09-27-2013, 07:16 PM)JMC47 Wrote: Your profile says you're using Dolphin 4.0 x86. Try using the x64 version, it's quite a bit faster in some cases.i have yet to see or feel the difference... doubt you'll get it to run properly smooth simply by switching the 64bit I'm sticking with x86 as sweetfx only works with 32bit software 09-29-2013, 08:32 AM
(09-29-2013, 04:57 AM)Oehr Wrote: i have yet to see or feel the difference... doubt you'll get it to run properly smooth simply by switching the 64bit In tests done by one of the developers (delroth iirc), the performance difference between 32-bit and 64-bit versions of Dolphin was quite significant, 30% in favor of the 64-bit version. A handful of users (haddockd among one) have verified this increase themselves.
Hello fellow Zelda fans, I love using Dolphin to play Wind Waker but I've seem to run into a visual bug. It's nothing game breaking but thought I would post this and see if anyone else has the problem and/or knows what I could try on how to fix it.
Here is a screen shot. As you can see the Armos Statue is very odd looking. Does anyone know how to fix this visual bug? 09-29-2013, 11:26 AM
(09-29-2013, 11:22 AM)Zafir Wrote: Hello fellow Zelda fans, I love using Dolphin to play Wind Waker but I've seem to run into a visual bug. It's nothing game breaking but thought I would post this and see if anyone else has the problem and/or knows what I could try on how to fix it.also, once you hit the enemy with your sword, the yellow patches turn into a light grey (d3d9 - others untested). which one was it for you, Zafir? (09-29-2013, 11:26 AM)Oehr Wrote:Yes I think so. When I had to kill a couple of enemies the statues had light grey patches instead of yellow. Umm if your wondering if I'm using D11 or D9 the problem is the same with both.(09-29-2013, 11:22 AM)Zafir Wrote: Hello fellow Zelda fans, I love using Dolphin to play Wind Waker but I've seem to run into a visual bug. It's nothing game breaking but thought I would post this and see if anyone else has the problem and/or knows what I could try on how to fix it.also, once you hit the enemy with your sword, the yellow patches turn into a light grey (d3d9 - others untested). which one was it for you, Zafir? 09-29-2013, 01:03 PM
(09-29-2013, 04:57 AM)Oehr Wrote:I'm using sweetfx with Dolphin x64 through RaedonPro (application), then if you have a Raedon Card try it.(09-27-2013, 07:16 PM)JMC47 Wrote: Your profile says you're using Dolphin 4.0 x86. Try using the x64 version, it's quite a bit faster in some cases.i have yet to see or feel the difference... doubt you'll get it to run properly smooth simply by switching the 64bit That way, it works great I don't know if exist similar program for nvidia cards 09-29-2013, 07:44 PM
(09-29-2013, 11:22 AM)Zafir Wrote: Hello fellow Zelda fans, I love using Dolphin to play Wind Waker but I've seem to run into a visual bug. It's nothing game breaking but thought I would post this and see if anyone else has the problem and/or knows what I could try on how to fix it. Feel like recording a 5 frame fifo log and uploading it somewhere? https://wiki.dolphin-emu.org/index.php?title=FifoPlayer |
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