(09-29-2013, 01:03 PM)LeX1s Wrote:sweetfx works through replacing a directx dll with a modified one, that allows applying post-processing filters such as simple contrast enhancing settings to AA filters and powerful color scripts. but there are only 32bit versions available of that dll, so I wonder how radeonpro is capable of injecting this into 64bit software as well...(09-29-2013, 04:57 AM)Oehr Wrote:I'm using sweetfx with Dolphin x64 through RaedonPro (application), then if you have a Raedon Card try it.(09-27-2013, 07:16 PM)JMC47 Wrote: Your profile says you're using Dolphin 4.0 x86. Try using the x64 version, it's quite a bit faster in some cases.i have yet to see or feel the difference... doubt you'll get it to run properly smooth simply by switching the 64bit
I'm sticking with x86 as sweetfx only works with 32bit software
That way, it works great![]()
I don't know if exist similar program for nvidia cards
Anyway, for all those nvidia and non-radeonpro users: I only got it to work with 32 bit and I use thelazy's sweetfx configuration for setup with games: http://sweetfx.thelazy.net/?p=91
Quote:here are 30frames of fifo log, capturing the color change when attacking it as well:Quote:Hello
fellow Zelda fans, I love using Dolphin to play Wind Waker but I've
seem to run into a visual bug. It's nothing game breaking but thought I
would post this and see if anyone else has the problem and/or knows what
I could try on how to fix it.
Here is a screen shot. snip
As you can see the Armos Statue is very odd looking. Does anyone know how to fix this visual bug?
Feel like recording a 5 frame fifo log and uploading it somewhere?
https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
http://storage.superconnected.org/random/windwaker.7z
Also I tested it with d3d9, d3d11 and opengl: all experiencing the same issue