use dx9 plugin
[GC] Super Mario Sunshine
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07-16-2010, 09:39 PM
svn r5879 doesnt detect dx9 plugin, also opengl is locked to native cube res which makes mario look like a mass of pixels.
It gets slow with mario kart to, they both run full speed on r4525. spec: winxp pro - 32bit intel pentium dual core E5300@2.6ghz 2gb ddr2 ATI Radeon HD 2900XT
download directx again and install it.
Super Mario Sunshine looks so much better with the latest revision (well, I am a few revisions behind). It seems that the heatwave finally looks good through EFB > Ram. I'm Happy. I just have one problem, when I start the first world (the one under the statue), the goo seems to move. When I start playing, it seems like there is less goo than there should be. Is there something I can do? (06-18-2010, 04:02 AM)RupeeClock Wrote: Well well, it seems that with R5719, the freezing in Mario Sunshine is gone! No need to use that old FIFO patch now. Thanks! Worked perfectly. (06-18-2010, 04:02 AM)RupeeClock Wrote: On another note, I found there's a bug when using EFB scale Auto Fractional, or EFB scale 1. This helped me a lot , thank you PS : I get better performance out of the PAL version of the game, try it out! It only needs 25 fps to run at full speed instead of the 30 of the NTSC version. 07-18-2010, 03:59 AM
BUT, its less smoother
07-18-2010, 06:03 PM
You're losing 5fps, it will be less smooth than the full 30 regardless. Your eyes might be more tolerant than others, but for someone like me, you can tell. If you're getting better performance at 25fps, you probably can't even get the full 30 anyways and that's why you think it isn't any less smooth.
07-19-2010, 01:26 AM
(07-18-2010, 06:03 PM)Granville Wrote: You're losing 5fps, it will be less smooth than the full 30 regardless. Your eyes might be more tolerant than others, but for someone like me, you can tell. If you're getting better performance at 25fps, you probably can't even get the full 30 anyways and that's why you think it isn't any less smooth. Yup that's exactly it .. The game runs a lot smoother for me in PAL since i'm at the edge of my computer's abilities while runing it. The 5 less frames it has to render makes the emulation much more stable , i get no slowdowns , no sound glitches , whereas in the NTSC version it messes up. I'd rather have a smooth pal version than a choppy NTSC one. so i really can't say it any other way , the pal version runs the game much much smoother for me. 07-29-2010, 03:57 AM
mine was running onk when i tried it earlier now when i start it up the colours are all bluey etc :/ is this common?
07-29-2010, 06:18 AM
In DX11 (good speed, it just miss the hybrid Copy EFB to RAM), there's some objects that appear darker and with different textures (eg. wooden signs and platforms with ropes on Bianco Hills). But at certain angles, they simply reappear as normal. O.o
Will test with DX9 to see if it's plugin-related or not. Corsair CX500 | Gigabyte GA-H61M-DS2 | Intel i3 3220 | 2x8GB Kingston DDR3 1333MHz | CT500MX500SSD1 (465 GB) + CT1000MX500SSD1 (931 GB) + WD40EZRZ-00GXCB0 (3726 GB) | Zotac GTX 750 | W10 21H1 x64 | X360 Pad + Switch Pro Controller
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