(03-25-2009, 09:35 AM)Unknownforce Wrote:(03-25-2009, 07:12 AM)Kraid Wrote: Yeah, do so
And make sure you got "Safe Texture Cache" turned on
I play both MP1 and 2, I have it on otherwise the text is bad
EDIT: just tried it and it crashed again, while trying to morph, just after I set the bomb to activate the scanner at the very beginning, and you first run into the dark stuff taking over the guys and making them come alive. Seems to be very similar to the MP1 crashing at random and lagging when switching between visors and morphing/unmorphing.
I found that disabling dual core SEEMS to help this issue somewhat... I've still had it blink off without warning (so having save states helps a lot). I tried it with "interpreter" instead of JIT with dual core, and to give you an idea, it was still very flakey (crashing in slow motion, gotta love it)
Core2 Q6600 @3GHz, 8Gig DDR2-800, Nvidia 9800GTX@700MHz, PCI Express 2.0, Vista Ulti x64, and more HDD then I can count