Anyone else have strange movement with Snake? Im using a PC Gamecube controller and I noticed holding upright or downleft all the has him still doing his sneak walk
[GC] Metal Gear Solid: The Twin Snakes
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06-29-2018, 08:00 AM
(06-29-2018, 03:55 AM)bruceify Wrote: Anyone else have strange movement with Snake? Im using a PC Gamecube controller and I noticed holding upright or downleft all the has him still doing his sneak walk it happens if u are using the analog sticks, if u change the sensitivity of the controller inside gamecube controller settings it could be fix.. otherwise use only D.Pad to move and it would be fine. CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075
06-29-2018, 12:38 PM
06-30-2018, 12:42 AM
(06-29-2018, 12:38 PM)bruceify Wrote: where are these sensitivity controller settings? Try to change that, two -> Radius -> Deadzone. Personally I never try to change that settings CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075
07-04-2018, 03:01 AM
(This post was last modified: 07-04-2018, 03:13 AM by Blackbird256.)
(03-18-2018, 04:53 AM)JNolan93 Wrote: When I use the stable 5.0 release, I was getting weird blue screens in between cutscenes. I have same issue in latest release and unchecking those doesn't help. Whenever I skip cutscene or it finishes the game freezes with loud static noise. Here's what in a log if it's useful Code: 06:48:843 ConfigManager.cpp:77 N[BOOT]: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.ini 07-04-2018, 05:48 AM
(07-04-2018, 03:01 AM)Blackbird256 Wrote: I have same issue in latest release and unchecking those doesn't help. Whenever I skip cutscene or it finishes the game freezes with loud static noise. Do you mean strange blue/purple color before Radio Call for example or before video cut scenes? If you mean that, its classic issue on metal gear and I don't know how I can help you maybe some developer can if you debug the issue CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075
07-04-2018, 06:23 PM
No, not that. That's fixed by those options, but after cutscenes there's a chance for frozen/corrupted frame with loud noise. Old versions listed on wiki don't have such issue.
07-04-2018, 10:09 PM
(This post was last modified: 07-04-2018, 10:10 PM by BlackAngel.)
(07-04-2018, 06:23 PM)Blackbird256 Wrote: No, not that. That's fixed by those options, but after cutscenes there's a chance for frozen/corrupted frame with loud noise. Old versions listed on wiki don't have such issue. Ok buddy lets see, you have the EUR Version or the USA Version? I just test latest Dolphin-x64 5.0-8318 Version, all cut scenes till you beat Revolver Ocelot working & play perfect for me.. No shuttering or Loud noises audio is perfect, nether frozen corrupted frames.. I Have the USA Game Version. Audio: DSP HLE Emulation (fast) Audio Backend: Cubeb Dolby Pro Logic II Decoder: On CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075
07-05-2018, 12:34 AM
(This post was last modified: 07-05-2018, 12:51 AM by Blackbird256.)
USA version. It's completely random (happens when you skip cutscenes a lot too). Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows?
EDIT: Oh I see. Can you please test XA2 backend too? It'd be really helpful EDIT2: Nvm it still happens even with Cubeb. After I skip all the cutscenes that happen after the elevator ride the game freezes at 0 FPS. Can you please post your full GPU config? 07-05-2018, 07:55 AM
(This post was last modified: 07-05-2018, 08:11 AM by BlackAngel.)
(07-05-2018, 12:34 AM)Blackbird256 Wrote: USA version. It's completely random (happens when you skip cutscenes a lot too). Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows? That's a serious problem Freeze 0 FPS mean you have a frame shutter.. I though your problem is was only audio noises, something triggering all that problems.. I'm using Cubeb for specific reason, one is lower latency and synth audio-video the other one is Dolby Pro Logic II Explanation is on this progress article: Dolphin Progress Report: April and May 2018 Can you post me your Backend Graphical API: DX11, OpenGL, or Vulkan & the Settings? Also you have clean installation of latest nvidia drivers and clean installation of latest dolphin-emu version with portable.txt inside the folder? I'm using Direct3D11 Shader Compilation: Asynchronous (Ubershaders) / Scaled EFB Copy: [v] Compile Shaders Before Starting: [v] / Disable Fog: [v] Internal Resolution: 4x Native 1440p / Disable Copy Filter [v] Anti-Aliazing: None / Firce 24-Bit Color Anisotropic Filtering: 16x / Everything Else Off Hacks Ignore Format Changes [v] Store EFB Copies to Texture Only [v] Texture Cache: Fast External Frame Buffer (XFB) / Fast Deapth CAlculation [v] Store XFB Copies to Texture Only [v] / Disable Bounding Box [v] Immediately Presents XFB [v] / Vertex Rounding [v] CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075
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