Games which hang / freeze / crash / don't boot at all
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11-14-2015, 06:35 AM
(11-01-2015, 07:59 AM)StripTheSoul Wrote: Whoa, don't pull out your 'deku stick'; this is a family game! ... installed latest dev version and now i cant even play anything. as soon as i open a game i get these notifications: after the third one it goes back to the second then keeps repeating image two and three. what am i doing wrong now? 11-14-2015, 08:08 AM
Hm... are you using AntiAliasing? Either in Dolphin or forced via Nvidia driver?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-25-2015, 03:47 PM
I don't think I saw Lost Kingdoms so I'd like to see if it could be added to the list? Whilst entering the loading screen for the 5th level of the game it immediatly crashes. Another one I don't believe I saw was Custom Robo which just black screens. (Thought I presses A and Start a few times and actually got the game to start actually playing but it stops changing from the very first fully formed frame.)
Both games should work pretty fine.
- Try with a recent version of Dolphin (your profile says 4.0.2). - For Lost Kingdoms try to disable Dual Core. - For Custom Robo try to use OpenGL. If it doesn't work try to dump your games again
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
11-27-2015, 07:07 AM
(11-26-2015, 03:23 AM)LordVador Wrote: Both games should work pretty fine. The OpenGL worked for custom robo but lost kingdoms even after dumping it still crashes at the 5th stage. I'm not to sure what to look for when checking to see if there's any corrupted file or anything but I did move some saves around and figured that its' that stage alone that crashes the game. No other map will crash the game. 11-27-2015, 07:27 AM
Did you use a recent version of Dolphin now? (if not, follow link in my sig)
And did you try with dual core mode disabled?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-27-2015, 07:42 AM
11-27-2015, 07:50 AM
No, it's not... it's from times when dinosaurs roamed the earth. It's the last 'stable' release, but believe me, the latest dev versions are superior in every single way. Now follow that link in my sig and get a recent build. Otherwise, your reports are not valid here.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-29-2015, 06:13 PM
Is it still a valid crash report if I figured out how to get past it while taking screenshots for this post? Ah well.
No More Heroes on the Wii has a cut-scene that features a VHS fast-forward effect. Dolphin isn't exactly happy about everything going 2x times the speed, and it sends out an error pop-up message as soon as the effect starts, which tends to crash the program. Turning off "Use Panic Handlers" fixes the problem and the scene plays out normally. It takes a long while to get to that point in-game, so I added a save that loads right before the cutscene in case anyone wants to mess with it. |
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