Is there any way to play gamecube games with a wii-classic controler?
Because I don't have a usb controler, but I want to play some old gamecube games.
Because I don't have a usb controler, but I want to play some old gamecube games.
Gamecube with Wii classic controler?
|
12-01-2009, 06:35 AM
Is there any way to play gamecube games with a wii-classic controler?
Because I don't have a usb controler, but I want to play some old gamecube games. 12-04-2009, 02:49 AM
You can use a GlovePIE to write a script for Wii Classic Controller and use it instead Joystick
12-04-2009, 05:48 AM
If you want to use joystick axes properly, then you will have to install PPJoy too!
The new PPJoy now sopports 64 bit systems too! 12-04-2009, 06:15 PM
Hah, yes. And PPJoy too!
But it is buggy. I have waste a much time while configuring it. I get a stable configuration like this: 5 axes Axis 1: X Rotation - Analog0 Axis 2: Y Rotation - Analog1 Axis 3: Wheel - Analog2 Axis 4: Dial - Analog3 Axis 5: Throttle - Analog4 Axes 1,2 for Analog Stick Axes 4,5 for C-stick Axis 3 is not working correctly. Don't use it in scripts. But I don't know how it will working on other comps. May be Axis 3 bug is on my system only. 12-05-2009, 09:20 AM
Can't anybody give me such a script xD ... because I don't know how to write a good working skript.
Next question... if I have this script, how can I use it with Dolphin, because if I start a gamecube game there is no light is on. 12-05-2009, 08:03 PM
I recomend to write different scripts to every game. To use it with Dolphin you need to install PPJoy, configure it, launch GlovePIE, open/write a script, calibrate your virtual joystick, then launch Dolphin.
Example of script: Key.NumPad1 = Wiimote.Classic.A Key.NumPad2 = Wiimote.Classic.B Key.NumPad4 = Wiimote.Classic.L Key.NumPad5 = Wiimote.Classic.R Key.NumpadPlus = Wiimote.Classic.Plus Key.NumpadMinus = Wiimote.Classic.Minus Key.Left = Wiimote.Classic.Left Key.Right = Wiimote.Classic.Right Key.Up = Wiimote.Classic.Up Key.Down = Wiimote.Classic.Down ppjoy.Analog0 = wiimote.Classic.Joy1X ppjoy.Analog1 = wiimote.Classic.Joy1Y ppjoy.Analog3 = wiimote.Classic.Joy2X ppjoy.Analog4 = wiimote.Classic.Joy2Y To invert axis add minus: ppjoy.Analog0 = -wiimote.Classic.Joy1X If axes don't move correctly change number of axes: ppjoy.Analog1 = wiimote.Classic.Joy1X ppjoy.Analog0 = wiimote.Classic.Joy1Y This is not finished script, just an example. |
« Next Oldest | Next Newest »
|