Dolphin, the GameCube and Wii emulator - Forums
Gamecube with Wii classic controler? - Printable Version

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+--- Thread: Gamecube with Wii classic controler? (/Thread-gamecube-with-wii-classic-controler)



Gamecube with Wii classic controler? - SemiGott - 12-01-2009

Is there any way to play gamecube games with a wii-classic controler?
Because I don't have a usb controler, but I want to play some old gamecube games.


RE: Gamecube with Wii classic controler? - SemiGott - 12-04-2009

Thank you for this gread help xD.


RE: Gamecube with Wii classic controler? - Avatarus - 12-04-2009

You can use a GlovePIE to write a script for Wii Classic Controller and use it instead Joystick


RE: Gamecube with Wii classic controler? - InStars - 12-04-2009

If you want to use joystick axes properly, then you will have to install PPJoy too!
The new PPJoy now sopports 64 bit systems too!


RE: Gamecube with Wii classic controler? - Avatarus - 12-04-2009

Hah, yes. And PPJoy too!
But it is buggy. I have waste a much time while configuring it.
I get a stable configuration like this:
5 axes
Axis 1: X Rotation - Analog0
Axis 2: Y Rotation - Analog1
Axis 3: Wheel - Analog2
Axis 4: Dial - Analog3
Axis 5: Throttle - Analog4

Axes 1,2 for Analog Stick
Axes 4,5 for C-stick
Axis 3 is not working correctly. Don't use it in scripts. But I don't know how it will working on other comps. May be Axis 3 bug is on my system only.


RE: Gamecube with Wii classic controler? - SemiGott - 12-05-2009

Can't anybody give me such a script xD ... because I don't know how to write a good working skript.
Next question... if I have this script, how can I use it with Dolphin, because if I start a gamecube game there is no light is on.


RE: Gamecube with Wii classic controler? - Avatarus - 12-05-2009

I recomend to write different scripts to every game. To use it with Dolphin you need to install PPJoy, configure it, launch GlovePIE, open/write a script, calibrate your virtual joystick, then launch Dolphin.

Example of script:
Key.NumPad1 = Wiimote.Classic.A
Key.NumPad2 = Wiimote.Classic.B
Key.NumPad4 = Wiimote.Classic.L
Key.NumPad5 = Wiimote.Classic.R
Key.NumpadPlus = Wiimote.Classic.Plus
Key.NumpadMinus = Wiimote.Classic.Minus
Key.Left = Wiimote.Classic.Left
Key.Right = Wiimote.Classic.Right
Key.Up = Wiimote.Classic.Up
Key.Down = Wiimote.Classic.Down
ppjoy.Analog0 = wiimote.Classic.Joy1X
ppjoy.Analog1 = wiimote.Classic.Joy1Y
ppjoy.Analog3 = wiimote.Classic.Joy2X
ppjoy.Analog4 = wiimote.Classic.Joy2Y

To invert axis add minus:
ppjoy.Analog0 = -wiimote.Classic.Joy1X
If axes don't move correctly change number of axes:
ppjoy.Analog1 = wiimote.Classic.Joy1X
ppjoy.Analog0 = wiimote.Classic.Joy1Y
This is not finished script, just an example.