(04-05-2015, 07:05 PM)StripTheSoul Wrote: Oh great! Games like that just feel broken with only 30FPS.
what do you mean with turn, though? Going through bends?
For some reason on my computer, it always turns right no matter what I do. It does it in Dolphin VR and regular Dolphin. This happens without the code on, so there's either some issue with my configuration, or the emulation. The code seems to be working really well though, from my testing of turning right until I crash :-P.
(04-05-2015, 07:43 PM)JMC47 Wrote: My dream is that someone will figure this out for Wind Waker eventually. It's such a tease that the Wind Waker models for Tetra and Link are animated at 60 FPS in Four Swords Adventures Plus.
I know... I honestly can't believe I can't figure it out. There's a .map file and everything. I've searched around it for a while with no success. Every once and a while I find a new code in a different game, and think I might be able to apply that trick to Wind Waker, but every time it's a disappointment!
Here's a very glitchy code for Zelda: OoT and Master Quest NTSC-U (D43E01.ini)
Code:
$60FPS Hack for Standard Quest (Needs high CPU clock override, locks up while crawling, deku sticks burn fast, some bugs)
02C8E840 00000001
$60FPS Jump Fix - Regular Version
00C8E7CD 000000D8
$30FPS Hack for Master Quest (Needs CPU clock override, locks up while crawling, deku sticks burn fast, some bugs)
02C8E800 00000002
$60FPS Hack for Master Quest (Needs high CPU clock override, locks up while crawling, deku sticks burn fast, some bugs)
02C8E800 00000001
$60FPS Jump Fix for Master Quest
00C8E78D 000000D8
$30FPS Hack for Master Quest (Needs CPU clock override, locks up while crawling, deku sticks burn fast, some bugs)
02C8E800 00000002
There are problems with the animation timing and physics. The "Jump Fix" lowers the gravity, which kind of fixes the issue. Unfortunately, there are still a lot of issues to fix, but it's playable in most parts! I hope someone improves it, because the game looks great at 60fps.
Here's the 60fps code for Majora's Mask and OoT in the Zelda: Collector's Edition (PZLE01)
Code:
$Majora's Mask - 60FPS Hack (Needs CPU clock override, jumping/physics/some animations need correcting)
00E4FB82 00000001
$Majora's Mask - 60FPS Animation Slow Down
00E4DDF1 00000001
$Majora's Mask - 60FPS Hack and Animation + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000001
00E4DDF1 00000001
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003
$OoT - 60FPS Hack (Needs CPU clock override, animation speed bugs, crawling locks up)
00C8D2C1 00000001
$OoT - 60FPS Jump Fix
00C8D24D 000000D8
It needs the same gravity override, but I haven't figured it out yet. Maybe some other game hacker will take up where I left off.