Quote:That, and being able to play with almost any controller you want.
And the ability to map a "turbo"-button to your gamepad to skip long walks or boring/repeating scenes... i cannot even express how much i like this feature.
For giggles: Wind Waker HD vs. Dolphin
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10-11-2013, 12:44 AM
Quote:That, and being able to play with almost any controller you want. And the ability to map a "turbo"-button to your gamepad to skip long walks or boring/repeating scenes... i cannot even express how much i like this feature. 10-11-2013, 01:28 AM
(10-11-2013, 12:44 AM)Gabbyjay Wrote:Quote:That, and being able to play with almost any controller you want. I know, who needs the new sail in WW HD when you can map a button to Dolphin's Tab key? :p Problem solved. 10-11-2013, 04:13 AM
Usually yes, but Dolphin doesn't allow hotkeys to be assigned from joystick input as of 4.0. What's more, the hotkey for Disabling the Framelimit (Tab) is still hardcoded iirc. So unfortunately, you have to run an external program that translates joystick input into keyboard input for to get a Tubro-Speed button effect. It's not too much of a hassle though and it does work great in my experience.
10-11-2013, 06:09 AM
Sure, we've been doing this for ages... but you're still mapping the key to the button, not the other way around.
But remember that programs like JoyToKey and others raise input lag a little. (10-11-2013, 06:09 AM)Gabbyjay Wrote: Sure, we've been doing this for ages... but you're still mapping the key to the button, not the other way around. It depends on your interpretation. For me, I go by what's the Input versus what's the Output (JoyToKey follows this convention in its name). Under this scheme, mapping a key to a button would be something like taking keyboard input to emulate a button press (like using a keyboard to play Dolphin or any other emu); likewise mapping a button to key would be something like taking joystick input to emulate a key press. The latter is what I'm talking about since I use QJoypad to translate my joystick input into keyboard input for a given program. Though you can just as easily interpret it the other way around (kind of like endianess) as linguistically they're both pretty ambiguous. Dunno about JoytoKey, but QJoypad has pretty low input latency. I would suggest you try it out but it's Linux-only :p Quote:For me, I go by what's the Input versus what's the Output (JoyToKey follows this convention in its name). JoyToKey got it's name since it (as it says in the readme) "converts JOYstick input inTO KEYboard input (and mouse input)." If you would map a button to a keyboard key, that would mean that as you press a key on your keyboard, a joystick input is emulated. That's at least how a certain Peter Bernert, whom you might know, explained it to me once, but as my english is not that sophisticated, it might also be a problem of language barrier in my case. Regarding input latency, you always add an additional layer on top with tools like this. You might not notice it with button presses, but your gameplay can still suffer from it notheless. But what's worse, try a game like R-Type, for example. Set ships speed to max and change directions quickly so your vessel moves in an "8"-pattern. Then try it with remapping, without again, with remapping back on, a few times. You will notice a difference in input-lag similar to that caused by triple buffering (which is awful!), so i only use programs like this if really necessary or for non-essential functions. 10-12-2013, 12:16 AM
Gabbyjay Wrote:If you would map a button to a keyboard key, that would mean that as you press a key on your keyboard, a joystick input is emulated. It's actually the other way around. As you press a button on your joystick, it simulates keyboard input. I know this since I've used Joy2Key before on Linux and this is how it works, but I really like QJoypad a lot more, so I use that. Don't forget that different OSes handle input differently, so the latency might not be noticeable (hasn't been so far, maybe I'm lucky on Linux :p) Anyway, your English is pretty good; like I said "mapping X to Y" can be interpreted either way, even in English. |
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