(08-30-2013, 10:11 PM)Zee530 Wrote:In real life it's around 130, so you can get upwind by tacking multiple times. And you would be going the fastest when you're perpendicular to the wind.(08-30-2013, 02:21 PM)Nerrel Wrote: but trying to maneuver around treasure chests, fighting ships, or bombing platforms gets really annoying when you can only turn about 45 degrees before losing all momentum.
90 not 45.
For giggles: Wind Waker HD vs. Dolphin
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08-31-2013, 04:14 AM
08-31-2013, 07:49 AM
I like the new textures and HUD. At times the bloom looks OK, but it's overbearing mostly.
I disagree. Honestly the only issue I have with WWHD is that it
A.) Only has either no AA or Post process AA B.) Uses low quality SSAO Because other than that it looks amazing. (And it is 1080p Native from what I recall) At least they put the effort into actually upgrading the game unlike many HD ports The Bloom is actually very fitting to the game. You are out in the broad daylight, the bloom accentuates this to help give the feeling of sunlight. At least it's not blown out to retarded proportions like some stuff. The only advantage Dolphin has is higher resolution/better AA. And that's about it. It doesn't have true widescreen, it doesn't have quick sailing, it doesn't load in the entire world at once (Thus quick sailing), some effects can't be emulated in higher resolution like the fire effects, you need a good PC in order to get good accurate sound,etc. 08-31-2013, 03:02 PM
BONKERS Wrote:The only advantage Dolphin has is higher resolution/better AA. And that's about it. That, and being able to play with almost any controller you want. 08-31-2013, 04:48 PM
Sigh, I have to agree the textures look gorgeous. If only there was an option to reduce the bloom.
Check out my classic Wind Waker Texture pack I'm working on
http://www.youtube.com/watch?v=adq742pXknw No bloom, classic play style with updated textures so they look good on a 1080p screen. 09-01-2013, 10:45 PM
masterotaku Wrote:And today I've found a post by NaturalViolence (https://forums.dolphin-emu.org/Thread-ha...i-aliasing) that also helped by fixing the broken 4xSSAA in DX9. That doesn't really fix SSAA in dolphin. You're just using nvidia's SSAA instead. BONKERS Wrote:The Bloom is actually very fitting to the game. You are out in the broad daylight, the bloom accentuates this to help give the feeling of sunlight. You've got to be kidding me. The bloom is so blown out of proportion it's ridiculous. Natural sunlight doesn't produce that effect. At least not on this planet. Even with a super bright local star on some distant planet this wouldn't happen. You would need to have some really bizarre atmospheric composition to get light to behave that way. And what about dark indoor areas having crazy amounts of bloom? You certainly can't use sunlight to justify that.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 09-02-2013, 11:35 AM
I'm willing to give the bloom a chance, it may look much better once you adjust to seeing it in motion. In some screenshots it's a nuisance, but in others it looks much better: http://i.imgur.com/vNtNDM3.png
At the very least, the real time shadows add a whole lot of atmosphere. 10-11-2013, 12:28 AM
Call me crazy but based on those screen shots I actually prefer the GC version of WW. It's looks are more sharp, like like a comic book scene which is what Nintendo was aiming for. I think the WiiU version is way too soft around the edges and the sky is too airy and almost realistic looking which for me does not work.
Sure the gameplay improvements are a good reason to get ZWW but for me on graphics alone I'll stick with the GC version. I'm not a can of the cel shading at all but if I had to pick a version I'm going with the GC one as my favourite. |
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