Even before the post processing shader merge, this shader never worked for me, like it wouldn't give me errors but the screen was all messed up.
DolphinFX - (Post-processing suite for the OpenGL backend)
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08-24-2014, 12:49 PM
(This post was last modified: 08-25-2014, 07:28 AM by Darkness Knight.)
Quote:xBR would probably be easier because its a shader. For Resident Evil saga or 2D games it would be fantastic! Salu2 - Darkness Knight.
CPU: Core i7 4770k @ 3.9GHz
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xBR would probably be easier because its a shader.
[/quote] For Resident Evil saga or 2D games it would be fantastic! Salu2 - Darkness Knight. [/quote] Yes XBR would be great only problem is I think xBR may require vertex shader support ? I know Dolphin can use pixel shaders but does it support vertex shaders ?
Doesn't quite work for Super Smash Bros...
All I get are random texture files ridiculously stretched 95% of the time. And I was really hoping to use NFAA while recording, even 2x msaa causes too much stuttering since Dolphin doesn't use much of my GPU. Resized the image from 1080 to 480. Also cut-scenes are upside-down and in grayscale. 08-30-2014, 11:38 AM
It's not supposed to work with the latest Dolphin revisions. DolphinFX needs to be updated because the way Dolphin handles shaders has been updated. This is discussed in previous posts. If you want to try out the shader, use an older version of Dolphin.
09-25-2014, 07:38 AM
that's too bad, i like this dolphinfx very well. But i have to use one of the latest nightlys.
Is there a alternative shader which can Scanlines, bloom and gamma correction? The build-in post-processing effects are pretty useless for me. 10-06-2014, 03:01 AM
Lookin very nice! Been trying to get this working on ZTP but so far no dice. Tried older builds from 2 months ago, and then started trying older and older builds right on back to 4.0 stable. Same issue keeps coming up: instead of pretty colors drawing to my window, I get to see a big stretched and flipped upside-down version of whichever texture happens to be on top of the z-order with no transparency (at least, that is my guess).
Is there a specific build I should try? I'm drooling.
I'm in the process of rewriting this effect suite at the moment. Updating it for latest builds & GUI functionality etc.
I've attached a test version below. It doesn't have all effects yet. So far, I've recoded the following;
If people want to download the version below, and try out the GUI options and all that, and let me know if everything's working as intended. Would be great. (You can adjust the settings in real-time during gameplay) I'll continue updating as I finish off the remaining effects. #EDIT: I might as well mention the remaining effects, that I'm still working on also. They currently are; Colour Grading Bilinear, Bicubic, Gaussian FS Filtering Vignette Sub-Pixel Dithering I can also take requests.
Thanks for updating the shader, Asmodean. Is the shader nvidia-only? I am getting this error:
Quote:Failed to compile pixel shader! bad_ps_0000.txt Code: #version 150 |
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