The D3D11 backend is compatible with D3D10 cards. The GL backend is even more compatible, working on pre-D3D10 GPUs.
Dolphin 4.0
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09-03-2013, 11:58 PM
Yeah, but no. The OpenGL backend supports pre DX10 GPUs atm, but this will also be removed after the 4.0 release for the same reasons as DX9.
But keep in mind that DX11 doesn't work on Windows XP. 09-04-2013, 12:01 AM
To be honest, that's going to get a lot of people pissed. However I can totally understand what you devs want to do. Keep in mind people with pre DX10 GPU's aren't likely to get playable speeds in Dolphin anyways.
09-04-2013, 12:48 AM
(09-03-2013, 11:58 PM)degasus Wrote: Yeah, but no. The OpenGL backend supports pre DX10 GPUs atm, but this will also be removed after the 4.0 release for the same reasons as DX9.Do you mean after 4.0 release OGL will only support DX10+ GPU? Will it work on Windows XP? 09-04-2013, 12:52 AM
(This post was last modified: 09-04-2013, 12:54 AM by masterotaku.)
Wow, so at the end even the OpenGL backend will disappear (or are you talking only about compatibility with DX9 cards in OpenGL?). I guess some users will have to stick with older builds because most texture packs only work with DX9.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 09-04-2013, 12:59 AM
(09-04-2013, 12:52 AM)masterotaku Wrote: Wow, so at the end even the OpenGL backend will disappear (or are you talking only about compatibility with DX9 cards in OpenGL?). I guess some users will have to stick with older builds because most texture packs only work with DX9.Do you have any further info on that and feel like filing a reproducible issue report about it? And no, OpenGL will not be dropped, I don't know where this was supposedly mentioned. 09-04-2013, 01:13 AM
(This post was last modified: 09-04-2013, 01:17 AM by masterotaku.)
(09-04-2013, 12:59 AM)neobrain Wrote:I was confused by this post:(09-04-2013, 12:52 AM)masterotaku Wrote: Wow, so at the end even the OpenGL backend will disappear (or are you talking only about compatibility with DX9 cards in OpenGL?). I guess some users will have to stick with older builds because most texture packs only work with DX9.Do you have any further info on that and feel like filing a reproducible issue report about it? Quote:The OpenGL backend supports pre DX10 GPUs atm, but this willAnd no, I don't feel like doing an issue report, but I found one from 2012: http://code.google.com/p/dolphin-emu/iss...il?id=5748 Edit: I have to try the texture packs with OpenGL, since I realised I only tried with DX9 and DX11.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 Quote:In actuality, if they're see bugs on D3D11 that aren't there on D3D9, do you really think the first thing they will do is report a bug? I bet most of them will just switch to D3D9. This might change in the future if there is no D3D9 anymore.Just another benefit of dropping d3d9. (09-03-2013, 11:28 PM)xemnas Wrote: There is quite a large list of D3D11 issues as well: https://code.google.com/p/dolphin-emu/is...ells=tiles.That's not how issue search works. Any issue where someone commented "it only happens on d3d9, it works fine on d3d11" will be returned by that search. One of the results is Direct3D 9 TODO list >___> (09-04-2013, 01:29 AM)RachelB Wrote: Just another benefit of dropping d3d9.It's more a byproduct than a benefit. If that is a reason for dropping a feature, then D3D11 should be dropped as well. It would be easier regarding issues reporting if there was only one back-end. (09-04-2013, 01:29 AM)RachelB Wrote: That's not how issue search works. Any issue where someone commented "it only happens on d3d9, it works fine on d3d11" will be returned by that search. One of the results is Direct3D 9 TODO list >___>Then could you please let me know how to search only D3D11 related issues? Anyway, these are some of the results: - Tales of Symphonia GC D3D11 issue - D3D11 Virtual XFB issues. - Mega Man Network Transmission Glitched Dynamic Lighting on D3D11, OpenGL and Softare - Anti-Aliasing Breaks Ignore Format changes set to off in games when using OpenGL and D3D11 - Mario Kart Double Dash Darkened Player Character in Viewport (D3D11/OGL) - Paper Mario: The Thousand Year Door Garbage During Certain Transitions (Maybe Only D3D11?) etc. Surely, there are D3D9 issues in the list. But my point is to show the D3D11 issues. (09-04-2013, 02:09 AM)xemnas Wrote:A desired byproduct is also called a benefit. It alone is not enough of a reason for dropping a backend, so it wouldn't make sense to drop d3d11.(09-04-2013, 01:29 AM)RachelB Wrote: Just another benefit of dropping d3d9.It's more a byproduct than a benefit. If that is a reason for dropping a feature, then D3D11 should be dropped as well. It would be easier regarding issues reporting if there was only one back-end. Quote:Then could you please let me know how to search only D3D11 related issues?You can't. Quote:Anyway, these are some of the results:Here's some more: Sonic Heroes Text has weird Underlines at varying IRs, including 1X IR in OpenGL Only Properly implement InitBackendInfo in OpenGL Mega Man Network Transmission: Special Effects Broken on D3D9/OpenGL Battlefield Backgrounds Flickers Strange Artifacts Intermittently (OpenGL) Direct3D 9 TODO list [Wii] Twilight Princess OpenGL+D3D9 EFBtoRAM Bloom offset issue [D3D9] Problem on transparency with DX9 [D3D9] Sonic Unleashed - Black screen Metroid Prime 2 Echoes Sunshine effects Showing up on walls DX9 and OpenGL, DX11 is fine Mario Party 8 "Speed Graffetti" does not render paint proper with EFB2Texture or D3D9 EFB2Ram Input doesn't work when 3d vision is enabled Without counting i'm going to guess maybe half of those are d3d11 issues, and even fewer are d3d11 specific. |
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