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Dolphin 4.0
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Dolphin 4.0
09-04-2013, 07:54 AM
#81
RachelB Offline
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(09-04-2013, 07:40 AM)pauldacheez Wrote: Dolphin doesn't work on XP64 due to a bug that isn't worth fixing due to the complete lack of XP64 users. Besides, DX9/glsl120 removal would make Dolphin unusable on that, too.
Software renderer will still work on xp.
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09-04-2013, 07:58 AM
#82
degasus Offline
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(09-04-2013, 07:40 AM)pauldacheez Wrote: Besides, DX9/glsl120 removal would make Dolphin unusable on that, too.
OpenGL will still work on Windows XP, it'll just need a DX10 GPU.
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09-04-2013, 08:15 AM (This post was last modified: 09-04-2013, 08:16 AM by pauldacheez.)
#83
pauldacheez Offline
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Well, too bad for the people stuck in that edge-case.

FWIW, GLSL-master already killed 32-bit-only CPU support on OS X due to those GL features requiring Lion and Lion requiring a 64-bit CPU. Kinda different from the Windows case, though, since we're kicking out 32-bit editions of Windows 7/8, which are still installed on plenty of computers with 64-bit CPUs by dumbass OEMs (and users, occasionally).
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
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09-04-2013, 08:17 AM
#84
AnyOldName3 Offline
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(09-04-2013, 07:20 AM)xemnas Wrote:
(09-04-2013, 07:06 AM)RachelB Wrote: You can continue using 4.0 on your outdated system for as long as you'd like.
Actually, my system is not outdated. It's just a 32-bit system. Smile When the 32-bit version is dropped, I will just use the last 32-bit build until it's justified for me to install Windows 64-bit and reinstall all applications.
Another reason: you've put in your profile that you've got 4GB of RAM. If I recall correctly, not all of this is addressable, due to the fact that the 4GB limit includes VRAM, so after the 2 GB in your GPU is used, there's only 2 GB of main memory still addressable.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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09-04-2013, 08:32 AM
#85
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In my system, the usable memory is about 2.99 GB and I'm fine with that. I don't think the 4 GB limit includes VRAM. Do you have a reference? Anyway, now I'm playing Tales of Symphonia and it uses only about 230 MB of VRAM (Dedicated Memory Used). Dolphin uses about 500 MB of RAM.
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09-04-2013, 09:55 AM
#86
Lioncash
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(09-04-2013, 08:32 AM)xemnas Wrote: In my system, the usable memory is about 2.99 GB and I'm fine with that. I don't think the 4 GB limit includes VRAM. Do you have a reference? Anyway, now I'm playing Tales of Symphonia and it uses only about 230 MB of VRAM (Dedicated Memory Used). Dolphin uses about 500 MB of RAM.

The 4GB limit does indeed include VRAM. Physical memory also includes VRAM among other things. Also see this page on MSDN that explains the RAM limits: Here
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09-04-2013, 04:05 PM
#87
lamedude Offline
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Usually only 256MB per card is mapped though. Throw in other the stuff that's reserved you end up with ~500MB unsable without using PAE to address >4GB which is disabled on non server Windows (can be hacked though).
Unless it changed recently XP 64 support was dropped due to Vista+ only features being used and works when those are disabled.
FWIW I'm for the removal of DX9. XP support ends April and only the best DX9 era hardware (early Core2/superclocked A64x2, Radeon X1xx0/GF7) is probably playable at this point.
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09-04-2013, 10:43 PM (This post was last modified: 09-04-2013, 11:50 PM by xemnas.)
#88
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(09-04-2013, 09:55 AM)Lioncash Wrote: The 4GB limit does indeed include VRAM. Physical memory also includes VRAM among other things. Also see this page on MSDN that explains the RAM limits: Here
Thank you. Anyway, it should not matter for Windows Vista SP1+ because of this:
Quote:To address this problem, Microsoft is changing the way that the video memory manager maintains the content of video memory resources. This change is being made so that a permanent virtual address range does not have to be used for each virtualized allocation. With the new approach, only allocations that are created as "lockable" consume space in the virtual address space of the application. Allocations that are not created as "lockable" do not consume space. This approach significantly reduces the virtual address space that is used. Therefore, the application can run on large video memory configurations without reaching the limits.
http://support.microsoft.com/kb/940105/en-us
http://www.gamasutra.com/view/feature/3602/sponsored_feature_ram_vram_and_.php?print=1
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09-05-2013, 06:20 AM (This post was last modified: 09-05-2013, 06:21 AM by Verix.)
#89
Verix Offline
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Between the 8 month old 3.5 build and the new current ones, I have to say games have become a lot more fluent, at least for me.
It no longer feels like emulation, but like the actual gaming experience. I'm very excited for 4.0 Big Grin big cheers to the Dolphin team
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09-05-2013, 03:26 PM
#90
mudlord Offline
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(09-04-2013, 08:15 AM)pauldacheez Wrote: Well, too bad for the people stuck in that edge-case.

FWIW, GLSL-master already killed 32-bit-only CPU support on OS X due to those GL features requiring Lion and Lion requiring a 64-bit CPU. Kinda different from the Windows case, though, since we're kicking out 32-bit editions of Windows 7/8, which are still installed on plenty of computers with 64-bit CPUs by dumbass OEMs (and users, occasionally).
People need to stop living in the past. Progress has to happen, and that includes the removal of D3D9 to allow the other backends to improve.
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