Only a few days remaining, please TEST TEST TEST.
Dolphin 4.0 needs your testing
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09-20-2013, 12:14 PM
(09-20-2013, 10:47 AM)delroth Wrote: Only a few days remaining, please TEST TEST TEST.With pleasure. Game configuration seems to be working perfectly, but I will test it once more just to triple check it. You can never be too sure.
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I tested the 2442 version, my Mario Kart save issue is solved, thank you guys!
09-21-2013, 09:57 PM
I hope that saves issus wil be resolved with Dolphin 4.0
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(09-21-2013, 09:57 PM)ismart Wrote: I hope that saves issus wil be resolved with Dolphin 4.0What issues? In the build I'm testing saving works just fine.
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CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost) GPU: MSI nVidia GTX 660 2 GB GDDR5 RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz OS: Windows 7 Professional 64-bit HDD: 1 TB Western Digital 7200RPM HDD 10-02-2013, 03:10 PM
With dolphin 4.0, I got a purple/pink strap infested cutscenes in SENGOKU BASARA which is rated five stars in terms of compatibility, and I don't remember I have this problem when using dolphin 3.5.
http://i405.photobucket.com/albums/pp139...3P08-2.png 10-02-2013, 10:47 PM
(08-30-2013, 08:45 AM)Jhonn Wrote: The timestretch branch added the feature to all backends, and the latency is lower than the current master, would be nice having it in 4.0 (especially to avoid users complaining about synced audio)What is this timestretch thing people keep mentioning? If it stretches out the sound somehow (I don't mind how) to fill the low framerate gaps, that would be awesome. Is it in master? How do I enable it? The following isn't really a bug that affects users, but the D3D9 and 11 project files wouldn't build in x64 on my VS2010. They gave errors in one of Microsoft's D3D header files. I don't know if that happens for everyone, many people, or just me. It's caused by one of the default Microsoft folders coming before the DXSDK folder in my (and other people's?) default settings for all Visual Studio x64 projects. I fixed it by adding $(DXSDK_DIR)/include to the end of the Additional Include Directories for those 2 projects. That way they compile correctly no matter how the Visual Studio defaults are set. Also, Dolphin wouldn't build at all on DebugFast x64, because the UnitTests project needed _SECURE_SCL=0 to be added to the end of its preprocessor defines for DebugFast. It didn't even have a DebugFast version though, so I added one in the configuration manager for the solution, and got it building. Both are simple to fix if you know how, but a horrible pain if you don't know the trick and just want to build dolphin. 10-03-2013, 01:46 AM
OpenAL already have timestrech by default. Timestretch branch add the same feature to DSound and XAudio2...
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the real wiiremote disconnect when i'm in the title of zelda ss and stops working
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