Is etking banned because of the above post?
Dolphin 4.0 needs your testing
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09-05-2013, 10:41 PM
I see. It's not nice to repeatedly post the same request that is already explained.
Should i report an issue if a game worked with last stable version (3.5) and doesn't work with latest revisions? (Monster hunter tri)
Edit: NVM just download the latest version (i had 3.5 2247). Sorry. 09-08-2013, 10:03 AM
(09-07-2013, 12:28 PM)promero14 Wrote: Should i report an issue if a game worked with last stable version (3.5) and doesn't work with latest revisions? (Monster hunter tri)I'm using version 2279 and it's not recognizing a 2nd Wiimote properly. I connect the first Wiimote fine.. play New Super Mario Bros.. all is well.. then I get a 2nd player to join so we hold down 1 and 2 on the 2nd controller and it eventually picks it up... It then goes nuts with the vibration on the 2nd controller and after a bit stops ... it displays Controller 2 connected in Yellow. Then displays.. Controller 2 Disconnected Then it re-connects again and the light swaps to number 2 position... However inside of the game.. when I hit the home key on controller 1.. it goes to the menu and only shows that Player one's controller is showing up as detected and player 2 is not connected. I remove the battery pack.. put it back in.. re synch whilst in this menu.. and then player 2 shows up.. go back to the game and this is good for a few seconds.. till I do something in game to cause player 2's controller to vibrate. It starts to vibrate uncontrollably before disconnecting again and then I have to repeat this process again. Am I not able to have more than 1 player join a game properly using real wiimotes? EDIT : The problem is actually a lot more simple than what was explained above. simply.. I connect player 1.. works.. I then connect player 2.. it connects.. but after around 2 minutes it disconnects from the game yet the blue light in the 2nd slot stays lit up which means it's likely still connected to the computer.. just not inside of the games. This is using version 3.5 - 2279 I haven't updated to a newer dev release yet since they do not seem to have this listed in their fixes since the release I'm using. 09-08-2013, 10:19 AM
What bluetooth adapter and bluetooth stack are you using?
09-08-2013, 02:08 PM
(09-08-2013, 10:19 AM)delroth Wrote: What bluetooth adapter and bluetooth stack are you using?I'm using the default Windows 8 Bluetooth stack and the adapter is the one that comes with my Asus Notebook : Qualcomm Atheros AR9485WB-EG Wireless Network Adapter To be more specific, I've since noticed that the issue is caused without fail if I press the Home key on Player 1 controller. It briefly shows player 2 connected and then the controller dissconnects. It's more recently stopped happening instantly and now seems to happen in New Super Mario Bros if player 2 dies as though it's got to re-connect and sometimes this reconnection is failing it seems. A work around appears to be that I save a game state regularly so that if player 2 dies, I reload the save state and after a few seconds.. player 2 starts to work again. Player 2 controller also can go live again if it goes "dead" disconnects .. by reloading a saved state where it was working. 09-14-2013, 03:26 AM
(09-01-2013, 04:58 PM)timde9 Wrote: Just tried rev 3.5-2202 and 3.5-2199 (both 64-bit) and noticed two bugsI can confirm this issue/bug. 3.5 Stable allows us to open up Gecko OS (having installed IOS 36 to dolphin) and run a butt-load of codes and mods via the sd.raw. I updated to the latest build because I caught word that the infamous "check here for SD Card" glitch in Brawl had been FIXED! But, alas, in these newer builds I cannot open Gecko OS after having IOS 36 installed; black screen when loading. I read somewhere else about some sort of Wii-Network something something that may have broken Gecko OS functionality. Any more word on this issue? 09-16-2013, 03:01 PM
Ok people, we're entering the last week before 4.0 is released. Testing now is critical - please report any important issues you can find (following the rules from the first post of this thread).
Thanks to everyone who helped so far. 09-17-2013, 12:50 AM
Issue 6577 doesn't seem to be fixed... Still getting random freezes with Monster Hunter Tri after wii-network merge (see the last comment in the issue)
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