I've been playing Paper Mario TTYD (+ Extra installed, confirmed hash) using Direct3D-12 and have been occasionally crashing when jumping on an enemy. I am using custom textures, using 1440p custom resolution and no hack codes (like 16:9)
I was also playing Chibi Robo with custom textures, 1440p and a 16:9 code, but it hasn't crashed on me once.
Drivers are up to date and computer should be well capable of the game without issue. Windows 11, latest beta build of Dolphin (17269), RTX 2060, i7-9700k running stock and 32 GB's DDR4.
The error is as follows:
I'm going to be trying D3D11 and see if I get any issues but just wanted to take my issue here and see if anyone had similar experience with TTYD or otherwise.
I was also playing Chibi Robo with custom textures, 1440p and a 16:9 code, but it hasn't crashed on me once.
Drivers are up to date and computer should be well capable of the game without issue. Windows 11, latest beta build of Dolphin (17269), RTX 2060, i7-9700k running stock and 32 GB's DDR4.
The error is as follows:
Quote:-Warning
An error occured.
Failed to create D3D12 texture resource: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887a0005)
Device removal reason: The GPU will not respond to more commands, most likely because of an invalid command passed by calling application. (0x887a0006)
Condition: SUCCEEDED(hr)
File: d:\Source\Core\VideoBackends\D3D12\DX12Texture.cpp
Line: 119
Function: Create
Ignore and continue?
-Yes -Ignore for this session -No
I'm going to be trying D3D11 and see if I get any issues but just wanted to take my issue here and see if anyone had similar experience with TTYD or otherwise.