Quote:* Increasing the Y resolution has a higher effect on improving the quality of the details in the distance, while increasing the X FOV has a higher effect on the panorama.
Fixed that for you.
Quote:* In 1st person and 3rd person 3D games, 'scrolling' is mostly in the Y-axis (the automatic camera almost always centers behind the main character) so higher dynamic resolution in the Y-axis helps more.
What do you mean by "3D scrolling"?
If this is true then why don't any game developers follow your advice? Are they all retarded?
The fact of the matter is you can test this stuff yourself. Take any type of 3D rendered content, whether it be some stuff you import into blender or a video game. Now try rendering with 1600 x 600 and 600 x 1600, and correct the camera horizontal/vertical FOV angles so that it looks normal on both when resized to 1920 x 1080. The image with the higher Y resolution will not look substantially better.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony