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Custom internal resolution as in PCSX2 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Custom internal resolution as in PCSX2 (/Thread-custom-internal-resolution-as-in-pcsx2) |
Custom internal resolution as in PCSX2 - kirbypuff - 03-08-2012 Are there any plans to add such a feature to Dolphin? (as in PCSX2) With GSDX, there are many interesting possibilities like: [#1] 2x Fractional (e.g. render at 3840x2160 on a 1080p display) Works like 1080p with SSAA. Even a low-end GPU can handle this res easily if the game engine runs at 30fps (most PS2 games fall into this category). [#2] X = 1x Fractional , Y= 2x Fractional (on a 1080p display, render at 1920x2160) Since the human eye is much more sensitive to the resolution increase in the Y axis, this mode achieves ~95% of the image quality of 2x Fractional with much lower resoure cost. [#3] X= 1x Fractional, Y= 4x Fractional (on a 1080p display, render at 1920x4320) Great for Crash Bandicoot games. Awesome image quality and still no problem for a low-end GPU. * low-end GPU = AMD Llano APU with HD5550 integrated graphics. RE: Custom internal resolution as in PCSX2 - neobrain - 03-08-2012 No plans. Patches welcome, in case they actually do it right. RE: Custom internal resolution as in PCSX2 - etking - 03-08-2012 In my opinion it would make more sense to introduce a X= 3x Fractional, Y= 2x Fractional 1920x1056 internal resolution for 1080p displays which would not waste performance as 3x internal resolution currently does. RE: Custom internal resolution as in PCSX2 - HAR65 - 03-09-2012 Thank you for this interesting details for pcsx2. I ve never understood the using of costum resolution. I ll give "your" settings a try. Especially the Crash Bandicoot thing sounds very interesting. RE: Custom internal resolution as in PCSX2 - AnyOldName3 - 03-09-2012 Yeah, until I saw this I thought it was in case you were dumb enough to buy the monitors my school use (one of the directions is a prime number, or at least something really odd). I'd find this useful if I wasn't already at 12FPS. RE: Custom internal resolution as in PCSX2 - NaturalViolence - 03-10-2012 Quote:Since the human eye is much more sensitive to the resolution increase in the Y axis, this mode achieves ~95% of the image quality of 2x Fractional with much lower resoure cost. lol What? That's just flat out wrong. RE: Custom internal resolution as in PCSX2 - AnyOldName3 - 03-10-2012 Sure? It seems a sensible way to have evolved seeing as there is nothing that will eat us or that we could catch that is above us, but there is to the sides. RE: Custom internal resolution as in PCSX2 - NaturalViolence - 03-10-2012 FOV has nothing to do with resolution. Besides the screen you're looking at only takes up a fraction of your eyes field of view unless your face is 2 inches away from it. RE: Custom internal resolution as in PCSX2 - AnyOldName3 - 03-10-2012 No, but that doesn't mean that the eyes won't vary in sensitivity in different axis right in front of you. I admit that I may be incorrect as so far I have been too lazy to Google up some evidence. If you give me some evidence then I'll believe you, but until then I shall be sceptical. RE: Custom internal resolution as in PCSX2 - kirbypuff - 03-10-2012 * Wide screen displays (with square pixels) have ~1.7 times less pixels in the Y axis * Increasing the Y resolution has a higher effect on improving the quality of the details in the distance, while increasing the X resolution has a higher effect on the panorama. * Eye sensitivity is nonlinear - eyes are more sensitive near the center of the FOV * Two eyes doesn't mean 2x wider FOV in the X-axis (there's quite a bit of overlap) * In 1st person and 3rd person 3D games, 'scrolling' is mostly in the Y-axis (the automatic camera almost always centers behind the main character) so higher dynamic resolution in the Y-axis helps more. |