Any way to set the EFB scale on a game-per-game basis in the games.ini section?
Conditional EFB scaling to fix bloom
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09-07-2022, 01:54 AM
(08-28-2022, 07:34 AM)mdac356 Wrote: Any way to set the EFB scale on a game-per-game basis in the games.ini section? Unrelated to this branch, the Graphics Mods feature that was merged in recently allows for native bloom res for example. I think when the scripting portion is completed stuff like that could be possible. 09-07-2022, 07:36 AM
(09-07-2022, 01:54 AM)dreamsyntax Wrote: Unrelated to this branch, the Graphics Mods feature that was merged in recently allows for native bloom res for example. Graphics mods technically allows you to set the scale to anything. The bloom fixes just set it to native. Defining the mods is still per-target though. No wildcard support (yet). 09-24-2022, 11:21 AM
I updated my personal build for fixing bloom without causing a bad shimmer effect. It works on Qt6 now, and can be placed next to dolphin.exe and ran.
https://github.com/TryTwo/dolphin/releases/tag/BloomQt6 Hopefully GraphicsMod will have this feature soon. 09-24-2022, 10:30 PM
(09-24-2022, 11:21 AM)One More Try Wrote: I updated my personal build for fixing bloom without causing a bad shimmer effect. It works on Qt6 now, and can be placed next to dolphin.exe and ran. "Edit Bloom" doesn't work under D3D11/12 - fails to compile a shader. 07-15-2023, 12:35 PM
When will you update the build to the latest dolphin beta? Every couple of months or so?
OS: windows 11 x86, CPU: AMD Ryzen 5 5600H 3.30 GHz, GPU: NVIDIA GeForce GTX 1650, RAM: 24 GB, Dolphin build: 5.0-18498 x86 (or whatever the latest beta is: I don’t update this often)
:Skull: 08-17-2023, 01:24 PM
DolphinQt6.exe doesn't open if I copy and paste it in a dolphin 19870 folder
It still works in dolphin 18452 Hope it'll get updated to be compatible with newer versions of dolphin or that the feature will just be included in the main dolphin emulator 09-19-2023, 11:24 AM
(This post was last modified: 09-19-2023, 09:43 PM by One More Try.)
I think I made Graphic Mod - based bloom fixes for Monster Hunter and Metroid. You can download them and try them. REQUIRES A RECENT DOLPHIN BUILD (does not need to be my bloom builds)
BloomFix Metroid 3 + Monster Hunter.zip (Size: 4.71 KB / Downloads: 90) Instructions: Unzip and place in user dolphin dir \Load\GraphicsMods. Create GraphicsMod folder if it doesn't exist. i.e.: \Documents\Dolphin Emulator\Load\GraphicMods\ Requires latest GraphicsMods updates. Right click game in launcher and go to GraphicsMods and enable Bloom Correction (don't use any other bloom options). Load game and view wii white intro screen to activate shader (technically a bug). Load savestate or game save and play. Toy with it: Open color.glsl to change radius or multiply out_color by an intensity value (0 - 1.0). The shader should reload as soon as you save it - making changes immediately visible. Report back /edit Sorry forgot an important step. Enabled Per-Pixel lighting and GraphicsMod in settings. |
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