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Beyond Good and Evil : Direct3D 12 fails
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Beyond Good and Evil : Direct3D 12 fails
07-29-2020, 12:28 PM
#1
Spamzilla Offline
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Posts: 93
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It is early on in the game that the hang-up happens. Direct3D 12 fails but strangely, Direct3D 11 and OpenGL both can get past this point!

This is a save state where the problem occurs. Just go forwards!

https://1drv.ms/u/s!Ap4KZFMds2L1hFTtaUuvngoJ-1gS


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OS : Windows 10 Home x64-bit edition
CPU: Intel®  Core™ i3-6100U CPU @ 2.30GHz, 2 Core(s), 4 Logical Processor(s)
GPU: Intel® HD Graphics 520
VRAM: 1GB
RAM : 4GB DDR3

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07-30-2020, 09:46 AM
#2
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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You may want to update to latest dev build.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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