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Beyond Good and Evil : Direct3D 12 fails - Printable Version

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Beyond Good and Evil : Direct3D 12 fails - Spamzilla - 07-29-2020

It is early on in the game that the hang-up happens. Direct3D 12 fails but strangely, Direct3D 11 and OpenGL both can get past this point!

This is a save state where the problem occurs. Just go forwards!

https://1drv.ms/u/s!Ap4KZFMds2L1hFTtaUuvngoJ-1gS


RE: Beyond Good and Evil : Direct3D 12 fails - DJBarry004 - 07-30-2020

You may want to update to latest dev build.