Finally there are some useful cheats available. Not just some infinite everything crap.
Just finished OOT & MQ with the x4 damage multiplier and it was extremely fun to have a little bit of a Dark Souls feeling in a Zelda game while fighting iron knuckles.
Can someone port the magic usage modifier to the Master Quest PAL version? I tried, but failed miserably.
Would be awesome to try a damage x8, magic usage x4 run.
The first post is missing the damage modifier for the normal Ocarina of Time:
[color=#99cc66]The Legend of Zelda: Ocarina of Time / Master Quest PAL (D43P01)[/color]
AR Code Damage Taken Modifier for Ocarina of Time
08BE461C 00000080
02E760EE 0000????
2C83 1/4 Damage
2C43 1/2 Damage
2C03 1x Damage
2BC3 2x Damage
2B83 4x Damage
2B43 8x Damage
2B03 16x Damage
2AC3 32x Damage
Thanks for your effort to make an old gem like Ocarina of Time even more enjoyable.
Just finished OOT & MQ with the x4 damage multiplier and it was extremely fun to have a little bit of a Dark Souls feeling in a Zelda game while fighting iron knuckles.
Can someone port the magic usage modifier to the Master Quest PAL version? I tried, but failed miserably.
Would be awesome to try a damage x8, magic usage x4 run.
The first post is missing the damage modifier for the normal Ocarina of Time:
[color=#99cc66]The Legend of Zelda: Ocarina of Time / Master Quest PAL (D43P01)[/color]
AR Code Damage Taken Modifier for Ocarina of Time
08BE461C 00000080
02E760EE 0000????
2C83 1/4 Damage
2C43 1/2 Damage
2C03 1x Damage
2BC3 2x Damage
2B83 4x Damage
2B43 8x Damage
2B03 16x Damage
2AC3 32x Damage
Thanks for your effort to make an old gem like Ocarina of Time even more enjoyable.