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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
04-04-2016, 10:20 AM
#11
Preston530 Offline
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So what exactly are the remaining issues with this new 30fps AR Code?
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04-04-2016, 10:51 AM
#12
darkludx Offline
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Problems caused by the change to 30 FPS:
  • In the beginning of the game, incomplete talk with Saria, with other characters is the same
  • Sometimes, when you read signs, the letters appear only when you press the "A" button
  • The duration of burning Deku Stick is very short
  • When you receive the Emerald from the Deku Tree, the song ends early
  • When Impa teaches you the Zelda's Lullaby song, the talk is incomplete
  • When Business Scrub throw you seeds, they explodes quickly, needs to be changed to 20 FPS
  • The 2 lizards with sword in Dodongo's Cavern fall in the lava by the high gravity
  • The Stone Statues that attack you when are touched in Dodongo's Cavern can not jump or move by the high gravity
  • In Bombchu's game you need to change to 20 FPS to go further and win prizes
Right now I'm in Dodongo's Cavern.

Is for sure that I will find more "little" problems, but the AR Code will help you to finish the game without big game breaking bugs.
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04-04-2016, 11:12 AM
#13
Preston530 Offline
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(04-04-2016, 10:51 AM)darkludx Wrote: Problems caused by the change to 30 FPS:

  • In the beginning of the game, incomplete talk with Saria, with other characters is the same
  • Sometimes, when you read signs, the letters appear only when you press the "A" button
  • The duration of burning Deku Stick is very short
  • When you receive the Emerald from the Deku Tree, the song ends early
  • When Impa teaches you the Zelda's Lullaby song, the talk is incomplete
  • When Business Scrub throw you seeds, they explodes quickly, needs to be changed to 20 FPS
  • The 2 lizards with sword in Dodongo's Cavern fall in the lava by the high gravity
  • The Stone Statues that attack you when are touched in Dodongo's Cavern can not jump or move by the high gravity
  • In Bombchu's game you need to change to 20 FPS to go further and win prizes
Right now I'm in Dodongo's Cavern.

Is for sure that I will find more "little" problems, but the AR Code will help you to finish the game without big game breaking bugs.

Thanks for the list! out of all of those the only things that seem major are the Deku stick burning, other than that very playable
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04-05-2016, 05:21 AM
#14
masterotaku Offline
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Great work, darkludx!

And now that we have now all those addresses, the values can be modified for 60fps. Although that would exacerbate the remaining issues x2.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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04-06-2016, 01:25 PM (This post was last modified: 04-07-2016, 10:16 AM by darkludx.)
#15
darkludx Offline
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Posts: 275
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Thanks, masterotaku.
Yes, some little tweaks and we have 60 FPS AR Codes for Ocarina of Time.

Amon1995: Every version of Ocarina of Time need her own 30 FPS AR Code.

[color=#3333ff]The Legend of Zelda: Collector's Edition NTSC-U (PZLE01)[/color]

[color=#339933]AR Code 30 FPS for Ocarina of Time[/color]
0ABB5C80 0000000A
02BB5C80 00000007
02C8D2C0 00000002
0A134C58 00000008
02C8D2C0 00000003
0ACA0E9E 00002708
02C8D2C0 00000003
0ACA0E9E 00002900
02CA0D5C 0000BF34
0ACA0E9E 00002950
02CA0D5C 0000BF34
0ACA0E9E 00002988
02CA0D5C 0000BF34
0ACA0E9E 000029D0
02CA0D5C 0000BF34
0ACA0E9E 00003148
02CA0D5C 0000BF34
0ACA1514 0000000A
02C8D2C0 00000003

This code change the gravity and the FPS when and where are needed and automatically go back to normal gravity and 30 FPS after solve the problematic area.

This AR Code contain the next Workarounds:
  • Speed Time Day/Night Cycle almost same as normal (The night is only 3 seconds shorter)
  • Crawling in holes don't stuck Dolphin Emu
  • Z Targeting Front Slash at the correct distance
  • Z Targeting Left Jump at the correct distance
  • Z Targeting Right Jump at the correct distance
  • Z Targeting Backward Jump at the correct distance
  • Normal Jump at the correct distance
  • Hookshot/Longshot at the correct distance
Always is activated 30 FPS Mode
Hold D-Pad Up to change to 20 FPS Mode

To return back the seeds to the Business Scrub:
Hold D-Pad Up to change to 20 FPS, when the seed is in the air, hold pressed the "Button" of the shield, once the seed go back to the Business Scrub, release the "Button" of the shield, wait until the Business Scrub complete all the animation when go outside of the hole, then release D-Pad Up.
If you change to 20 FPS and the seeds still exploding in front of the Business Scrub, stay away a little and then go closer.

Happy gaming!!!
Widescreen Patch for Super Metroid
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04-06-2016, 10:22 PM (This post was last modified: 04-06-2016, 10:25 PM by Amon1995.)
#16
Amon1995 Offline
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Thank you sir Smile

By the way, the Extended Draw Distance code doesn't seem to be working for me, everything is still being rendered the same :/

Is there anything I could be doing wrong?
[Image: ldapou54a26.png]
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04-07-2016, 07:39 AM
#17
Preston530 Offline
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Joined: Jul 2015
Does the Draw distance AR code have any bugs? or is it safe to use?
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04-07-2016, 08:34 AM (This post was last modified: 04-07-2016, 10:17 AM by darkludx.)
#18
darkludx Offline
I'm from the dark world
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Posts: 275
Threads: 1
Joined: Dec 2015
(04-06-2016, 10:22 PM)Amon1995 Wrote: By the way, the Extended Draw Distance code doesn't seem to be working for me, everything is still being rendered the same :/
Is there anything I could be doing wrong?

Can you tell me your GameID, how far are you in your game and the Dolphin Build you are using?

[color=#ff3333]Warning:[/color] Only use savestates where the code was active when you did it, otherwise, this AR Code don't will work with your savestate.

(04-07-2016, 07:39 AM)Preston530 Wrote: Does the Draw distance AR code have any bugs? or is it safe to use?

It's safe to use. There is not known bugs for this AR Code, the only issue is that this AR Code don't work for all objects, like trees and bushes.  Sad

[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color]

[color=#339933]AR Code 30 FPS for Ocarina of Time[/color]
0ABB7200 0000000A
02BB7200 00000007
02C8E840 00000002
0A132F38 00000008
02C8E840 00000003
0ACA241E 00002708
02C8E840 00000003
0ACA241E 00002900
02CA22DC 0000BF34
0ACA241E 00002950
02CA22DC 0000BF34
0ACA241E 00002988
02CA22DC 0000BF34
0ACA241E 000029D0
02CA22DC 0000BF34
0ACA241E 00003148
02CA22DC 0000BF34
0ACA2A94 0000000A
02C8E840 00000003

This code change the gravity and the FPS when and where are needed and automatically go back to normal gravity and 30 FPS after solve the problematic area.

This AR Code contain the next Workarounds:
  • Speed Time Day/Night Cycle almost same as normal (The night is only 3 seconds shorter)
  • Crawling in holes don't stuck Dolphin Emu
  • Z Targeting Front Slash at the correct distance
  • Z Targeting Left Jump at the correct distance
  • Z Targeting Right Jump at the correct distance
  • Z Targeting Backward Jump at the correct distance
  • Normal Jump at the correct distance
  • Hookshot/Longshot at the correct distance
Always is activated 30 FPS Mode
Hold D-Pad Up to change to 20 FPS Mode

To return back the seeds to the Business Scrub:
Hold D-Pad Up to change to 20 FPS, when the seed is in the air, hold pressed the "Button" of the shield, once the seed go back to the Business Scrub, release the "Button" of the shield, wait until the Business Scrub complete all the animation when go outside of the hole, then release D-Pad Up.
If you change to 20 FPS and the seeds still exploding in front of the Business Scrub, stay away a little and then go closer.
Widescreen Patch for Super Metroid
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04-08-2016, 12:50 AM
#19
Amon1995 Offline
Member
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Posts: 94
Threads: 6
Joined: May 2015
(04-07-2016, 08:34 AM)darkludx Wrote: Can you tell me your GameID, how far are you in your game and the Dolphin Build you are using?

Game ID: PZLE01
Dolphin Build: 4.0-9198

I've just completed the first dungeon (Deku Tree), I've visited Kakariko Village, and also the kids in the Kokiri Forest are still appearing right in front of me like the default game.
[Image: ldapou54a26.png]
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04-08-2016, 01:29 PM
#20
darkludx Offline
I'm from the dark world
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Posts: 275
Threads: 1
Joined: Dec 2015
The AR Code is working perfect here, in dolphin master 4.0-9198 x64. I don't know what happen in your system.
In the opening demo scene, can you see Epona in the 16:9 region? or only in the 4:3 region of your screen?
If you can see Epona and Link all the time, then the AR Code Extended Draw Distance is working right. The kids in Kokiri Forest aren't affected by this Code, then you will see them appear in front of you.
Widescreen Patch for Super Metroid
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