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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
04-11-2016, 02:06 AM
#31
masterotaku Offline
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Also, sword combos are very very difficult to perform at 30fps (and impossible at 60fps). The game isn't just asking for more button pressing speed.
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04-11-2016, 12:41 PM
#32
darkludx Offline
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(04-10-2016, 05:22 AM)Admentus Wrote: A temporary fix for the 30 FPS would be to revert to 20 FPS when pressing / holding the B button. The code part below is for Master Quest, D43E01, NTSC-U.
0A132F38 00000200   // When holding B
02C8E800 00000003  // Change FPS to 20

It does work, but you notice the switch from 30 FPS to 20 FPS each time you press or hold the B button. Atleast, it allows to charge the spin attack again.

Admentus and Amon1995, thanks for find the spin attack issue and for make a temporary fix for that.

I think that is better if we change the AR Code to this:

0A132F38 00000208   // When holding D-Pad Up + B
02C8E800 00000003  // Change FPS to 20

In this way the Code don't will switch to 20 FPS Mode every time you press "B" button.

(04-11-2016, 12:16 AM)Amon1995 Wrote: Also another problem I've noticed is that when you defeat a Deku Business Scrub, you can't talk to them unless the 30 FPS code is switched off. Is there any fix for this?

To return back the seeds to the Business Scrub:
Hold D-Pad Up to change to 20 FPS, when the seed is in the air, hold pressed the "Button" of the shield, once the seed go back to the Business Scrub, release the "Button" of the shield, wait until the Business Scrub complete all the animation when go outside of the hole, then release D-Pad Up.
If you change to 20 FPS and the seeds still exploding in front of the Business Scrub, stay away a little and then go closer.
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04-11-2016, 04:31 PM
#33
Admentus Offline
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In case it would help for the Deku Scrub issue:

0A132F38 00000028 // When holding R + DPad-up (thus the use of the shield)
02C8E800 00000003 // Switch to 20 FPS

0A132F38 00000048 // When holding L + DPad-up (thus the use of z-targeting)
02C8E800 00000003 // Switch to 20 FPS

0A132F38 00000068 // When holding L + R + DPad-up
02C8E800 00000003 // Switch to 20 FPS

Master Quest version, D43E01, NTSC-U. The Ocarina of time versions for Master Quest and Collector's Edition should be similar.
It is only a matter of changing the values, not the addresses (use the addresses which are used for their respective version).
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04-12-2016, 01:26 PM
#34
darkludx Offline
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Thank you very much Admentus.
Your Code helps to return back the seeds to the Business Scrub, and helps a LOT.
I merged your Codes to all 30 FPS AR Codes.

I reconstructed the OP, now you can select your game and find the AR Codes for it.

As soon as possible, I will update the information in the Codes and I will add the deserved credits!!!
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04-12-2016, 05:00 PM (This post was last modified: 04-12-2016, 06:09 PM by Admentus.)
#35
Admentus Offline
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Nah, it is my duty to contribute towards the ultimate gaming experience Smile
Did you notice the new widescreen Gecko Code by gamemasterplc?
The Legend of Zelda: Collector's Edition, PLZE01, NTSC-U
It seems to fix the stretched game select menu when booting the disc compared to the gecko code on the wiki page for the collector's edition. Works wuith both 3D games, thus Ocarina of Time and Majora's Mask.

16:9 Gecko Code The Legend of Zelda Collector's Edition NTSC-U:
Spoiler: (Show Spoiler)
200350C8 ED494024
C20350C8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20094A10 C3810014
C20AE7C0 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
041385A0 FFFFFFFF
E2000001 80008000
20097FF8 C3A1005C
C20B3488 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
04141C30 FFFFFFFF
E2000001 80008000
203F6078 3FAAAAAB
043F6078 3FE38E39
041DF138 C042AC98
0421F318 C042AC98
0422BED4 C042AC98
0422DCF8 C042AC98
E2000001 80008000
2030977C ED494024
C230977C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
2036D0C8 3F800000
0436D0C8 00000000
0436D0DC 00000000
0436D0F0 40000000
E2000001 80008000

21:9 Gecko Code The Legend of Zelda Collector's Edition NTSC-U:
Spoiler: (Show Spoiler)
200350C8 ED494024
C20350C8 00000004
3DC03FE0 61CE0000
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20094A10 C3810014
C20AE7C0 00000006
C0030000 3DC03F12
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
041385A0 FFFFFFFF
E2000001 80008000
20097FF8 C3A1005C
C20B3488 00000006
C0030000 3DC03F12
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
04141C30 FFFFFFFF
E2000001 80008000
203F6078 3FAAAAAB
043F6078 40155555
041DF138 C042AC98
0421F318 C042AC98
0422BED4 C042AC98
0422DCF8 C042AC98
E2000001 80008000
2030977C ED494024
C230977C 00000004
3DC03FE0 61CE0000
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
2036D0C8 3F800000
0436D0C8 00000000
0436D0DC 00000000
0436D0F0 40000000
E2000001 80008000
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04-13-2016, 01:34 AM
#36
StripTheSoul Offline
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Nice, lots of team work and in the end there's something like the definitive edition of Zelda OoT with widescreen support, HD textures, running at 30 FPS and - eventually hopefully - no drawbacks to the latter Smile
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04-13-2016, 05:55 AM (This post was last modified: 04-13-2016, 05:57 AM by masterotaku.)
#37
masterotaku Offline
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(04-12-2016, 05:00 PM)Admentus Wrote: It seems to fix the stretched game select menu when booting the disc compared to the gecko code on the wiki page for the collector's edition. Works wuith both 3D games, thus Ocarina of Time and Majora's Mask.

Great! Also makes the HUD and 2D backgrounds unstretched ingame (and this also makes optional 16:9 textures that I didn't prepare yet unnecessary :p). However, this makes some problems appear. The same ones I faced with shader modifications (that code does essentially the same) and that I could solve with conditions and exceptions in the shaders and 3Dmigoto ini file:

- Black and white transitions, Kokiri Forest sky, the sun blinding you, and black bars only cover the 4:3 screen space.
- Motion blur effect is inversely stretched in Majora's Mask (at the title screen intro sequence for example).
- When you pause, the background image is inversely stretched.
- The A button icon appears partially over the C-left button icon in the HUD (I couldn't fix this with shader mods. It's related to how the game renders the A button).

I wonder if those things can be fixed with a more complex Gecko code. Unlike shader modifications, if it works, it will work forever.
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04-13-2016, 08:58 AM
#38
gamemasterplc Offline
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Masterotaku i updated my post in the widescreen development topic for Zelda Collector's Edition to fix the A button issue.
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04-13-2016, 04:26 PM
#39
Admentus Offline
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Hmm, the updated gecko code for the collector's edition seems to break the A button for Majora's Mask by rendering it invisible? The old gecko code still shows the A button for Majora's mask, althrough it appears partly of the C-left button.
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04-13-2016, 10:17 PM
#40
gamemasterplc Offline
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I would rather have an invisible A button than an overlapping A button.
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