That's great! Thanks! But... the links don't work for me. Could you post your file to a different site? Or possibly just attach it to the post? Also, I notice that you said you hard coded the refresh rate at 60Hz. That's going to be a problem for me, since I'm using an active setup at 120Hz. If there isn't any way to configure that, could you post a build with 120Hz hard coded? Thanks again!
3D Vision patch (v2 !!)
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04-18-2012, 03:59 PM
OK, I figured out how to download the files. For some reason, the links weren't working on my main connection, but after loading them on my cell phone I was able to type them on my desktop. Using your configuration, stereo 3d works alright. Also, stereo 3d works in DirectX11 using native 3D Vision on your build. However, I found a number of issues:
1. Once I turn the resolution up to 1080p, stereo 3d goes away. I think the color in 1080p looked off as well. 2. In town there are some weird color artifacts in 720p. It kind of looks like a double image. 3. The frame rate is very low, even at 720p with AA disabled. This happens especially in the sky. I know my system (i5-2500 3.8GHz, GTX 460) can normally run the game fine, even in stereo 3d. 4. There's something weird going on in the title screen with the right half of the screen. Using my normal stereo 3d setup (in 4:3) the title screen looks fine. 5. Shadow artifacts on the ground are there much like earlier builds. 6. A window pops up and sits in the background. I think this is causing the busy mouse cursor to sit there, and it's always visible. I also can't exit without killing the process, and my normal trick of returning to the HOME Menu to exit doesn't work either. Thank you for looking into this! I really want to progress in the game with my new 3d monitor and have everything look at least as good as my old CRT. (04-18-2012, 03:59 PM)zelin Wrote: If there isn't any way to configure that, could you post a build with 120Hz hard coded?Default is now 120Hz and it's adjustable in the ini files using [Settings] RefreshRate = 60 (04-18-2012, 03:59 PM)zelin Wrote: 1. Once I turn the resolution up to 1080p, stereo 3d goes away. I think the color in 1080p looked off as well.Interesting. I have no idea why stereovision doesn't activate in 1080p. Really, I have no clue. (04-18-2012, 03:59 PM)zelin Wrote: 2. In town there are some weird color artifacts in 720p. It kind of looks like a double image.Fixed. I'm not really playing SS at the moment, so I missed the sky town area completely. (04-18-2012, 03:59 PM)zelin Wrote: 3. The frame rate is very low, even at 720p with AA disabled. This happens especially in the sky. I know my system (i5-2500 3.8GHz, GTX 460) can normally run the game fine, even in stereo 3d.Well, NVidia doesn't activate it's stereo handling on buffers below screen resolution. So I had to blow up ALL off screen surfaces to full screen resolution. This slows down a lot and I don't know if there's another way to activate stereo handling for dolphin. Normally NVidia puts a profile with detailed parameters in it's driver. Maybe there's a change to activate it somehow without blowing everything up. btw, I killed the stupid blurry post processing. This saves about 6 buffer copies and should speedup things a bit. (04-18-2012, 03:59 PM)zelin Wrote: 4. There's something weird going on in the title screen with the right half of the screen. Using my normal stereo 3d setup (in 4:3) the title screen looks fine.Title screen and cut scenes are messed up at the moment. Some viewport calculations seem to be wrong. I will debug it later.. (04-18-2012, 03:59 PM)zelin Wrote: 5. Shadow artifacts on the ground are there much like earlier builds.Aww. Looks like I killed all shadows completely. Could you upload a screenshot how they are supposed to look like? (04-18-2012, 03:59 PM)zelin Wrote: 6. A window pops up and sits in the background. I think this is causing the busy mouse cursor to sit there, and it's always visible. I also can't exit without killing the process, and my normal trick of returning to the HOME Menu to exit doesn't work either.I had to create an independent window for rendering (see code above), because the window handling in dolphin is messed up and prevents NVidia from creating a stereo device. It has no WndProc at the moment and that may be indeed the reason for the hourglass and missing keyboard event handling. I will try to link the WndProc to the main window. Update: Also fixed sky while on birdie and made Zelda SS fixes game specific (to SOUE01) http://www.multiupload.ch/1FZO8TG8RJ 04-21-2012, 02:24 AM
(04-19-2012, 09:36 AM)Chiri Wrote:3D Vision does activate, it's just that nothing is in 3D. This is what I experience using various settings. If you have 3D Vision Play, you should be able to use 1080p, albeit at 24fps, but that should be enough for testing.(04-18-2012, 03:59 PM)zelin Wrote: If there isn't any way to configure that, could you post a build with 120Hz hard coded?Default is now 120Hz and it's adjustable in the ini files using (04-19-2012, 09:36 AM)Chiri Wrote:Hmm... there must be some other way of activating it. It activates fine in DX9 when using the 3D Vision check box... perhaps the 3D Vision check box could be ported to the DX11 driver?(04-18-2012, 03:59 PM)zelin Wrote: 2. In town there are some weird color artifacts in 720p. It kind of looks like a double image.Fixed. I'm not really playing SS at the moment, so I missed the sky town area completely. (04-19-2012, 09:36 AM)Chiri Wrote:If you look at my other forum post (http://forums.dolphin-emu.org/showthread.php?tid=20734), the first screenshot looks like it should. Here's the link:(04-18-2012, 03:59 PM)zelin Wrote: 4. There's something weird going on in the title screen with the right half of the screen. Using my normal stereo 3d setup (in 4:3) the title screen looks fine.Title screen and cut scenes are messed up at the moment. Some viewport calculations seem to be wrong. I will debug it later.. http://forums.dolphin-emu.org/attachment.php?aid=7081 (04-19-2012, 09:36 AM)Chiri Wrote:(04-18-2012, 03:59 PM)zelin Wrote: 6. A window pops up and sits in the background. I think this is causing the busy mouse cursor to sit there, and it's always visible. I also can't exit without killing the process, and my normal trick of returning to the HOME Menu to exit doesn't work either.I had to create an independent window for rendering (see code above), because the window handling in dolphin is messed up and prevents NVidia from creating a stereo device. It has no WndProc at the moment and that may be indeed the reason for the hourglass and missing keyboard event handling. I will try to link the WndProc to the main window. I would maybe look at it in 4:3 mode on a normal build and see what's working vs. 16:9 mode and what's not working. It really is working just fine in resolutions such as 1600x1200 or 1280x1024 on standard builds in DX9. One way to quickly switch between it working and not working is run in windowed mode in stereo 3d. You can resize the window and see it change between working and not working right there. Thanks again!
Ok, I fixed the shadows. Screenshot: http://photos.3dvisionlive.com/Chiri/ima...975000001/
I would be grateful if a Dolphin programmer would take a look into my patches and develop them further. I don't know dolphin at all and have no clue, what I'm doing here. Here's what I mean with stereo activation of render targets (NVidia documentation): By default, non-square surfaces that are equal to or larger than the back buffer are stereoized. Non-square surfaces smaller than the backbuffer are not stereoized by default. Square surfaces are (by default) not stereoized. The expected usage for these surfaces is typically projected lights or shadow buffers, and therefore they are not eye-dependent. Somehow it should be possible to change this "default" behavior of only stereoize render targets with screen resolution to always stereoize, but NVidia won't say. Update: Found out how to change this "default" behavior. Create a DWORD registry entry named StereoTextureEnable in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\GameConfigs\Dolphin and set it's value to 3. Note: This doesn't work for Zelda Skyward Sword, because it requires some render targets not to be stereoized. If you're going to play Zelda SS, I recommend to set this value back to 1. Update: Changed render texture handling to write only to the scaled area and not to the full blown up screen resolution. Zelda: Skyward Sword is now almost perfect. Screenshots: http://photos.3dvisionlive.com/Zelda New exe: http://www.multiupload.ch/8SS03EXJM3 05-04-2012, 11:34 PM
Great work and I'm very interested in trying this out, but...
Is that exe link broken? I get a blank page and no download. Maybe multiupload is down? or maybe I'm being a total newb about something. 05-04-2012, 11:45 PM
(05-04-2012, 11:34 PM)double-a-ron Wrote: Great work and I'm very interested in trying this out, but... I link you to FileFactory http://www.filefactory.com/file/91z56qxv...olphin.rar Hoping it will work for you
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-09-2012, 03:41 PM
OK, I'm back to trying to get this to work again. Your latest version doesn't work for me. In fact, it's missing the ground! I've attached screenshots. Also, still no 1080p stereo 3d. It'd be nice if you could reenable the blur, as it looks pretty neat. I'm going back to playing it in the normal version at 1280x1024 for now, though I'd love to play it at a higher res in stereo 3d at some point.
(05-09-2012, 03:41 PM)zelin Wrote: OK, I'm back to trying to get this to work again. Your latest version doesn't work for me. In fact, it's missing the ground! I've attached screenshots. Also, still no 1080p stereo 3d. It'd be nice if you could reenable the blur, as it looks pretty neat. I'm going back to playing it in the normal version at 1280x1024 for now, though I'd love to play it at a higher res in stereo 3d at some point.Here are all the patches in a diff file: nvidia.diff (Size: 64.42 KB / Downloads: 216) Screenshots of fixed games: http://photos.3dvisionlive.com/s/?ss=wii In the latest exe I forgot to put the fixes also in the DX9 plugin version. It should work in DX11. To turn the blur effect on again, remove the "scaleByHalf = false" line in BPFunctions.cpp here: > // Softener effect resolution fix. > if (srcRect.left == 0 && srcRect.top == 0 && srcRect.right > 500 && srcRect.right <= 608 && srcRect.bottom == 456) > { > srcRect.right = 608; > scaleByHalf = false; > } I can't have it enabled in stereovision because it hurts my eyes. But I will try full HD this evening to see what's wrong there (window mode and 4:3 resolutions won't work in 3DTVPlay). Update: Tested it in FullHD 1080p24Hz in 3DTVPlay DX11, which works fine. http://photos.3dvisionlive.com/Zelda/ima...22c000006/ Maybe the build was bad. Here's a new exe with the attached patch applied: http://forums.nvidia.com/index.php?showt...&p=1404372 05-10-2012, 02:24 PM
For whatever reason, Wii Remote control (using a real Wii Remote) doesn't work in your version. Last version it worked in DX9 but not DX11, and now it works in neither. Zelda gives a message upon startup saying that the connection has been lost to the Wii Remote. The Wii Remote shows up in the controller config, and it works fine in the normal version of Dolphin. Is this possibly related to the extra window you start? Is there a way to fix the Stereo 3D without the extra window?
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