(08-31-2010, 03:07 PM)Nabs Wrote: i dont know why it took me so long to try this out, but wow... i have a pretty decent set up (i7) and can run SMG2 pretty damn well, but with this i get a 15-20fps increase. there were a couple of levels that would run at around 40-45 (starshine beach) that now run at 60. the only problem i ran into is messed up transparencies (at times). i'll look into it and try other revisions later.
Were you using a different build like Mamario's or just a different revision before? Which builds and which revisions did you test?
If you were using a different build, the speedup was partially due to the SSE instruction set that these builds are built with and partially due to the dlist like turingpest said.
(09-01-2010, 01:08 AM)Basty Wrote: 6152 x64 sse3 now temporarily unavailable
dose sse3 support other processer than intel ?
Link to R6152x64_SSE3 works for me...
http://www.megaupload.com/?d=26YMGTI1
My builds will run on both AMD and Intel processors. If you run CPU-Z on your computer and it says your processor supports SSE3 then my SSE3 build will run on your computer.
(09-01-2010, 01:36 AM)cruz777 Wrote: i got a couple of crashes with r152 ssse3 x64 while trying arc rise fantasia (right after a long boss battle). i got the win 7 "close program" pop up prompt. 1st time i thought it was due to a game glitch (the wrong enemy at a specific spot) but the 2nd time it just crashed out of the blue. went back to r137. i didn't test the sse4.1 x64 yet
Does CPU-Z say that your computer supports SSSE3? If not, then the processor was probably sent an instruction from the SSSE3 instruction set that it didn't know how to handle.
You'll want the highest instruction set that your computer can handle (SSE3 < SSSE3 < SSE4.1 < SSE4.2). The higher instruction sets include all the instructions of lower sets.