You're finally in the Important Thread sticky, way to go!
[color=#000080]People always hate someone for something with little to no understanding.[/color]
Poll: What Should I Build? 32 and 64bit Windows buids: You do not have permission to vote in this poll. |
|||
Regular build + SSE3 | 197 | 27.82% | |
Regular build + SSE4.1 | 110 | 15.54% | |
Regular build + SSE4.2 | 194 | 27.40% | |
All of them, but ONLY for future revisions. Don't build any old revisions. | 207 | 29.24% | |
Total | 708 vote(s) | 100% |
* You voted for this item. | [Show Results] |
3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
|
08-30-2010, 06:25 PM
You're finally in the Important Thread sticky, way to go!
[color=#000080]People always hate someone for something with little to no understanding.[/color]
08-30-2010, 06:27 PM
08-31-2010, 03:07 PM
i dont know why it took me so long to try this out, but wow... i have a pretty decent set up (i7) and can run SMG2 pretty damn well, but with this i get a 15-20fps increase. there were a couple of levels that would run at around 40-45 (starshine beach) that now run at 60. the only problem i ran into is messed up transparencies (at times). i'll look into it and try other revisions later.
08-31-2010, 08:27 PM
Around 10 FPS extra in Super Mario Galaxy with this revision compared to r6139.
Why these big jumps in performance now and not 1 year ago? Have the devs discovered something amazing? LOL 08-31-2010, 09:06 PM
for all you guys with big speed-ups, you should look here - http://code.google.com/p/dolphin-emu/sou...ail?r=6149
this rev gives massive speed boosts such as the ones you're seeing, although unfortunately it causes loads of rendering errors e.g. "the only problem i ran into is messed up transparencies (at times)", and segmentation faults it is now disabled by default as of r6155 until these errors are fixed. 08-31-2010, 09:15 PM
(08-31-2010, 09:06 PM)turingpest Wrote: for all you guys with big speed-ups, you should look here - http://code.google.com/p/dolphin-emu/sou...ail?r=6149 Are you talking about the r6149 or the or r6152?? I did get a lot of chopping and music was acting a little weird the first time i tried the r6152, but i tried again and it worked fine... 08-31-2010, 09:30 PM
both. if you look at the link i posted it was for r6149, which is when the dlist cache was introduced. this is what is causing both the speed-ups and the errors. it is still enabled in r6152 but as i said before has now been disabled by default from r6155 onwards until it is fixed.
6152 x64 sse3 now temporarily unavailable
dose sse3 support other processer than intel ? 09-01-2010, 01:36 AM
i got a couple of crashes with r152 ssse3 x64 while trying arc rise fantasia (right after a long boss battle). i got the win 7 "close program" pop up prompt. 1st time i thought it was due to a game glitch (the wrong enemy at a specific spot) but the 2nd time it just crashed out of the blue. went back to r137. i didn't test the sse4.1 x64 yet
win 7 x64
giga GA-EP45-DSL3 intel core2duo E7300 @ 2.66 ghz / 4 gb ddr2 ram radeon HD 5450 ddr2 512mb / m-audio 2496 / logitech dual action currently playing: arc rise fantasia, baten kaitos |
« Next Oldest | Next Newest »
|