(08-08-2022, 01:41 PM)squidgy617 Wrote: This is amazing work. I've been researching how Dolphin generates it's texture names and this tool might be exactly what I need for some of the projects I'm working on.i'm glad to hear that. can i ask what kind of project you are working on?
(08-08-2022, 01:41 PM)squidgy617 Wrote: I'm not sure what the best way is to provide you with input on issues we find, but I've identified that images in BRES files that use a shared palette (such as many Brawl mods) do not export correctly - they will export only the first image of each image set. I'm not sure if support for that will ever come since I'm not sure the base game ever uses the shared palette method, but it is a valid format for a BRES file so I figured I would mention it.If it's about a specific topic, I prefer Github, but you can reach me everywhere equally fast.
BRES are a bit confusing as far as the palette is concerned, unfortunately I can hardly find any good information on how the palettes are linked.
(08-08-2022, 01:41 PM)squidgy617 Wrote: I noticed it's actually skipping textures that would end up with a duplicate name, which could actually be the issue, since all the textures would have a duplicate name without the tlut being hashed. Maybe you could add a flag to not skip duplicate textures?the tool can't calculate the tlut hash yet, so it skips the textures with multiple pallets. the usual textures that are skipped are duplicates, so there would be no point in saving them.