This is an ESRGAN model trained specifically for old video game textures.
While it specializes in GameCube and Wii textures, it can be used for other textures from that period, such as PlayStation 2, Xbox, and PC games.
Old textures often have artifacts that pose challenges for upscalers, particularly the Block Compression (DXT algorithm) still used in many textures today. HDcube 4 effectively removes block compression, color palette errors, dithering, color reduction up to 8-bit color depth, and 1-bit alpha depth.
HDcube4 is currently only available to supporters.
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Usage: